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Tactics

Posted: Tue Feb 14, 2017 11:23 pm
by HobbesACW
Hi folks, I'm still a novice with this period but one thing that strikes me with many, but certainly not all scenarios, is that if you move most of your troops to one side of the battlefield you can often get an easy win. It seems a problem with the AI sometimes, that it has a lot of troops that just sit in place while you are destroying their comrades a few squares away on their flank. In reality I wonder why so many battles were joined in open fields with cavalry on each flank and infantry in the middle? If one side was weaker (especially in cavalry) why did they not try and fight the battle in rough ground or woods? And did they try and overload one flank sometimes? Hugely overload it like I tend to do in the game? An example here. The French units on the right have done nothing all game.
Capture.JPG
Capture.JPG (114.86 KiB) Viewed 1372 times
Cheers,
Chris

Re: Tactics

Posted: Tue Feb 14, 2017 11:31 pm
by TheGrayMouser
That is not a skirmish battle so the issue might be in the scenario itself. IE were the AI troops scripted to do something other than defend the ground they started on or not?

Re: Tactics

Posted: Wed Feb 15, 2017 8:51 am
by rbodleyscott
TheGrayMouser wrote:That is not a skirmish battle so the issue might be in the scenario itself. IE were the AI troops scripted to do something other than defend the ground they started on or not?
As the Mouser says, the AI scripts for skirmish battles and the vanilla scenarios are quite sophisticated, and attempt to let the AI deal with every eventuality that the player can devise. Troops defending fortifications will come out if the AI deems it pointless to remain in them.

Most of the user-created scenarios use less sophisticated AI without such conditional logic.