Some bugs
Posted: Tue Feb 07, 2017 1:16 pm
Hope its OK to post this here.
Firstly, the game is amazing, and I have happily spent my entire week playing it endlessly.
Even with the few bugs/imbalances(personal opinion) I would continue to play the game for a very long time.
I checked around too see if I could find if some of these had already been posted so as to not duplicate.
#1
When a Grey Hunter Blood Claw pack has the smoke grenade equipped the following occurs:
- Throw grenade enables Bonus Attack Melee option when in or next to the smoke, which allows 3 attacks, in addition to the 2 normal actions.
- When these 3 attacks are completed, the Blood Claw pack is then allowed to throw another grenade, and commit 3 more attacks.
I managed to do this 4 times in a row, and only stopped because all surrounding enemies had perished, and so could no longer complete my bonus attack set and so no longer had the ability to throw another smoke grenade.
When over, the smoke grenade returned to its normal 4 turn cool-down. Great fun but perhaps a bit OP.
#2
Land Speeders, when locked in combat offer the ability to exchange actions for extra movement if the ability has been unlocked.
This leads to confusion as one believes this could allow to move out of combat.
This does not work and actions are simply spent and the Land Speeder can still not move from combat unless the enemies near the target are destroyed by other units.
Maybe allow this power (actions for moves) to only be possible when not locked in combat?
#3
Some maps spawn units inside blocked areas, albeit destructible areas.
The start of one of my matches involved having my unites blow a hole in two layers of pipe to allow my marines to escape.
#4
When Jetpack units engage in close combat with other Jetpack, Deffkopta or Land speeder units when on a mountain or on other high terrain attainable only by flying units, no damage is done whatsoever.
I uploaded a photo to imgur but am unable to post it as "My post looks too spamy for a new user, please remove off-site URL's"
imgur com /a/ La2ez
This stalemate lasted for a long time since my land speeder had no moral so could not fire back nor move, and the Jet Pack o=Orcs were unable to hit it so could not kill it. Good fun really.
#5 Balance
This is of my personal opinion.
Flash Gitz are massively OP vs anything or anyone, their guns have taken out predator taks in two volleys, and many other units. They are relatively easy to kill so must be dealt with immediately but still, the insta-kill on anything in their surrounding area is, how would I say, a massive b**tch. The motorbike variant of these units (unsure of the name) are even more powerful in attack but are also again even weaker to Space Marine attacks.
Battle Wagon guns are also very very powerful against infantry, but once again they do not fire when in close quarters so I suppose its a matter of engaging them man to man.
I have read others post the same and I agree that Space Marine Melee units (Sky Claw and Blood Claw) are a tad under-powered in their department, compared to the amount of damage they take from the Orcs.
And to end I have never seen a grenade as powerfull as Skrak head smasha's grenade. That thing just deals pain.
Even with these details, the game is amazing and I congratulate the developers and the artists for such an incredible piece of work, love it to bits, and even if nothing changed I would still play it (not a reason to not change things).
Thanks for reading if you got this far.
Regards
Firstly, the game is amazing, and I have happily spent my entire week playing it endlessly.
Even with the few bugs/imbalances(personal opinion) I would continue to play the game for a very long time.
I checked around too see if I could find if some of these had already been posted so as to not duplicate.
#1
When a Grey Hunter Blood Claw pack has the smoke grenade equipped the following occurs:
- Throw grenade enables Bonus Attack Melee option when in or next to the smoke, which allows 3 attacks, in addition to the 2 normal actions.
- When these 3 attacks are completed, the Blood Claw pack is then allowed to throw another grenade, and commit 3 more attacks.
I managed to do this 4 times in a row, and only stopped because all surrounding enemies had perished, and so could no longer complete my bonus attack set and so no longer had the ability to throw another smoke grenade.
When over, the smoke grenade returned to its normal 4 turn cool-down. Great fun but perhaps a bit OP.
#2
Land Speeders, when locked in combat offer the ability to exchange actions for extra movement if the ability has been unlocked.
This leads to confusion as one believes this could allow to move out of combat.
This does not work and actions are simply spent and the Land Speeder can still not move from combat unless the enemies near the target are destroyed by other units.
Maybe allow this power (actions for moves) to only be possible when not locked in combat?
#3
Some maps spawn units inside blocked areas, albeit destructible areas.
The start of one of my matches involved having my unites blow a hole in two layers of pipe to allow my marines to escape.
#4
When Jetpack units engage in close combat with other Jetpack, Deffkopta or Land speeder units when on a mountain or on other high terrain attainable only by flying units, no damage is done whatsoever.
I uploaded a photo to imgur but am unable to post it as "My post looks too spamy for a new user, please remove off-site URL's"
imgur com /a/ La2ez
This stalemate lasted for a long time since my land speeder had no moral so could not fire back nor move, and the Jet Pack o=Orcs were unable to hit it so could not kill it. Good fun really.
#5 Balance
This is of my personal opinion.
Flash Gitz are massively OP vs anything or anyone, their guns have taken out predator taks in two volleys, and many other units. They are relatively easy to kill so must be dealt with immediately but still, the insta-kill on anything in their surrounding area is, how would I say, a massive b**tch. The motorbike variant of these units (unsure of the name) are even more powerful in attack but are also again even weaker to Space Marine attacks.
Battle Wagon guns are also very very powerful against infantry, but once again they do not fire when in close quarters so I suppose its a matter of engaging them man to man.
I have read others post the same and I agree that Space Marine Melee units (Sky Claw and Blood Claw) are a tad under-powered in their department, compared to the amount of damage they take from the Orcs.
And to end I have never seen a grenade as powerfull as Skrak head smasha's grenade. That thing just deals pain.
Even with these details, the game is amazing and I congratulate the developers and the artists for such an incredible piece of work, love it to bits, and even if nothing changed I would still play it (not a reason to not change things).
Thanks for reading if you got this far.
Regards
