Firing at hidden units
Posted: Fri Feb 03, 2017 10:07 pm
Hi folks, I just started the Saratoga scenario (looks wonderful - thanks for this one). There are a lot of farms that I suspect may contain hidden enemy units.
On the hills I have artillery and would love to send a few cannon balls into the farms to see if anything moves or at least cause a few casualties.
Something that you can't do in this game but it would be realistic if you could and add to the game. Not just the Saratoga scenario.
I suppose it would be an extra layer of complexity for the AI to cope with if this were possible but it would be a nice addition to the game.
Quite a few games I have played avoid giving a player this option - even WWII games where it must have been a regular tactic.
I assume it's too big an advantage to a human player over the AI if allowed?
Cheers,
Chris
On the hills I have artillery and would love to send a few cannon balls into the farms to see if anything moves or at least cause a few casualties.
Something that you can't do in this game but it would be realistic if you could and add to the game. Not just the Saratoga scenario.
I suppose it would be an extra layer of complexity for the AI to cope with if this were possible but it would be a nice addition to the game.
Quite a few games I have played avoid giving a player this option - even WWII games where it must have been a regular tactic.
I assume it's too big an advantage to a human player over the AI if allowed?
Cheers,
Chris