Change is good
Posted: Thu Aug 07, 2008 8:26 am
<p align="center">"To improve is to change" - Winston Churchill</p>
<p>And here's my first entry into the blog. It's Merlin here and I'm charge of Marketing and Sales here at Slitherine.</p>
<p>As Iain said, we've got a lot happening at the moment. The really cool thing in all this is change.
We've changed basically everything on how we run our business in the last 18 months and we've also changed the way we see the company competing in the videogames industry. We've changed our way of approaching development and we've now changed to publishing as well, which represents the ultimate level of being totally responsible of what we do and how we do it. Which is challenging, but exciting.</p>
<p>We've also changed, or realligned our corporate mission. Which is basically a nice 'marketing' way to say that we have set our goals and encapsulated them in phrase or in an idea. And this is 'create entertainment through history'. This might sound easy and simple, but I swear it's not. With every single game we've made in the past we've always tried to take the interesting bits of history and transform them in entertaining elements for our games. Of course we've done this creating strategy games for strategy gamers and we've learned how to do it quite well over the years.</p>
<p>Now the next step is to bring that same level of thrill and excitement to other genres and other platforms as well, which is the real challenge for us. There's a lot to do and a lot to learn, but the good thing is that, although we changed a lot, we still have the same great people to work with and we start from a fantastic community of fans from which we like to hear positive AND negative comments so that we're able to improve every day.
Look forward to seeing your comments and suggestions.</p>
<p>+M.</p>
<p>And here's my first entry into the blog. It's Merlin here and I'm charge of Marketing and Sales here at Slitherine.</p>
<p>As Iain said, we've got a lot happening at the moment. The really cool thing in all this is change.
We've changed basically everything on how we run our business in the last 18 months and we've also changed the way we see the company competing in the videogames industry. We've changed our way of approaching development and we've now changed to publishing as well, which represents the ultimate level of being totally responsible of what we do and how we do it. Which is challenging, but exciting.</p>
<p>We've also changed, or realligned our corporate mission. Which is basically a nice 'marketing' way to say that we have set our goals and encapsulated them in phrase or in an idea. And this is 'create entertainment through history'. This might sound easy and simple, but I swear it's not. With every single game we've made in the past we've always tried to take the interesting bits of history and transform them in entertaining elements for our games. Of course we've done this creating strategy games for strategy gamers and we've learned how to do it quite well over the years.</p>
<p>Now the next step is to bring that same level of thrill and excitement to other genres and other platforms as well, which is the real challenge for us. There's a lot to do and a lot to learn, but the good thing is that, although we changed a lot, we still have the same great people to work with and we start from a fantastic community of fans from which we like to hear positive AND negative comments so that we're able to improve every day.
Look forward to seeing your comments and suggestions.</p>
<p>+M.</p>