Editor crashes with new patch
Posted: Wed Jan 25, 2017 9:36 pm
Editor still crashing. Should have stuck to 1.00. Never had problems 10 years with Matrix, so guess I was due.
Here is ERROR LOG:
VER:10001
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 3
Model = 12
Family = 6
Extended model = 3
CLFLUSH cache line size = 64
CPU Brand String: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Cache Size = 256K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 872
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
WARNING: Missing font calsonsmall
Playing as: 0
SIDE 0
######## EXCEPTION: 0xC0000005 at address: 0x705520BC
SEARCHING: C:\Slitherine\Sanctus Reach;C:\Slitherine\Sanctus Reach;C:\WINDOWS
C:\Slitherine\Sanctus Reach;C:\Slitherine\Sanctus Reach;C:\WINDOWS
0: SymGetSymFromAddr64(): GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
CMDevice::DrawIndexedPrimitive
c:\dev\monkey11\devicemonkey.cpp(1436) : +49 bytes (CMDevice::DrawIndexedPrimitive) 0
CMMesh::RenderRaw
c:\dev\monkey11\meshmonkey.cpp(935) : +0 bytes (CMMesh::RenderRaw) 0
CBattleDisplay::ClosePatch
c:\dev\ba2_tile_shader\game\battledisplay_windows.cpp(62) : +86 bytes (CBattleDisplay::ClosePatch) 0
CBattleDisplay::DrawBaseTile
c:\dev\ba2_tile_shader\game\battledisplay.cpp(10897) : +0 bytes (CBattleDisplay::DrawBaseTile) 0
CBattleDisplay::DrawTiles
c:\dev\ba2_tile_shader\game\battledisplay.cpp(11991) : +0 bytes (CBattleDisplay::DrawTiles) 0
CBattleDisplay::Render
c:\dev\ba2_tile_shader\game\battledisplay.cpp(1647) : +0 bytes (CBattleDisplay::Render) 0
CUIObject::DoRender
c:\dev\archon\ui\uicomponents.cpp(1444) : +0 bytes (CUIObject::DoRender) 0
CUIManager::RenderObjects
c:\dev\archon\ui\uimanager.cpp(1473) : +0 bytes (CUIManager::RenderObjects) 0
CUIManager::RenderObjects
c:\dev\archon\ui\uimanager.cpp(1995) : +0 bytes (CUIManager::RenderObjects) 0
UIManagerRenderFunction
c:\dev\archon\ui\uimanager.cpp(1902) : +0 bytes (UIManagerRenderFunction) 0
CMViewport::Render
c:\dev\monkey11\viewportmonkey.cpp(190) : +16 bytes (CMViewport::Render) 0
CUIManager::Render
c:\dev\archon\ui\uimanager.cpp(2287) : +0 bytes (CUIManager::Render) 0
CGame::Update
c:\dev\ba2_tile_shader\game\game.cpp(928) : +0 bytes (CGame::Update) 0
CPlatform::MainLoop
c:\dev\archon\platform_windows.cpp(910) : +11 bytes (CPlatform::MainLoop) 0
WinMain
c:\dev\archon\platform_windows.cpp(530) : +11 bytes (WinMain) 0
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
BaseThreadInitThunk
RtlSubscribeWnfStateChangeNotification
RtlSubscribeWnfStateChangeNotification
Here is ERROR TRACE:
VER:10001
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 3
Model = 12
Family = 6
Extended model = 3
CLFLUSH cache line size = 64
CPU Brand String: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Cache Size = 256K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 872
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
Playing as: 0
SIDE 0
######## EXCEPTION: 0xC0000005 at address: 0x705520BC
SEARCHING: C:\Slitherine\Sanctus Reach;C:\Slitherine\Sanctus Reach;C:\WINDOWS
C:\Slitherine\Sanctus Reach;C:\Slitherine\Sanctus Reach;C:\WINDOWS
0: SymGetSymFromAddr64(): GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
CMDevice::DrawIndexedPrimitive
c:\dev\monkey11\devicemonkey.cpp(1436) : +49 bytes (CMDevice::DrawIndexedPrimitive) 0
CMMesh::RenderRaw
c:\dev\monkey11\meshmonkey.cpp(935) : +0 bytes (CMMesh::RenderRaw) 0
CBattleDisplay::ClosePatch
c:\dev\ba2_tile_shader\game\battledisplay_windows.cpp(62) : +86 bytes (CBattleDisplay::ClosePatch) 0
CBattleDisplay::DrawBaseTile
c:\dev\ba2_tile_shader\game\battledisplay.cpp(10897) : +0 bytes (CBattleDisplay::DrawBaseTile) 0
CBattleDisplay::DrawTiles
c:\dev\ba2_tile_shader\game\battledisplay.cpp(11991) : +0 bytes (CBattleDisplay::DrawTiles) 0
CBattleDisplay::Render
c:\dev\ba2_tile_shader\game\battledisplay.cpp(1647) : +0 bytes (CBattleDisplay::Render) 0
CUIObject::DoRender
c:\dev\archon\ui\uicomponents.cpp(1444) : +0 bytes (CUIObject::DoRender) 0
CUIManager::RenderObjects
c:\dev\archon\ui\uimanager.cpp(1473) : +0 bytes (CUIManager::RenderObjects) 0
CUIManager::RenderObjects
c:\dev\archon\ui\uimanager.cpp(1995) : +0 bytes (CUIManager::RenderObjects) 0
UIManagerRenderFunction
c:\dev\archon\ui\uimanager.cpp(1902) : +0 bytes (UIManagerRenderFunction) 0
CMViewport::Render
c:\dev\monkey11\viewportmonkey.cpp(190) : +16 bytes (CMViewport::Render) 0
CUIManager::Render
c:\dev\archon\ui\uimanager.cpp(2287) : +0 bytes (CUIManager::Render) 0
CGame::Update
c:\dev\ba2_tile_shader\game\game.cpp(928) : +0 bytes (CGame::Update) 0
CPlatform::MainLoop
c:\dev\archon\platform_windows.cpp(910) : +11 bytes (CPlatform::MainLoop) 0
WinMain
c:\dev\archon\platform_windows.cpp(530) : +11 bytes (WinMain) 0
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
BaseThreadInitThunk
RtlSubscribeWnfStateChangeNotification
RtlSubscribeWnfStateChangeNotification
Here is ERROR LOG:
VER:10001
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 3
Model = 12
Family = 6
Extended model = 3
CLFLUSH cache line size = 64
CPU Brand String: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Cache Size = 256K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 872
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
WARNING: Missing font calsonsmall
Playing as: 0
SIDE 0
######## EXCEPTION: 0xC0000005 at address: 0x705520BC
SEARCHING: C:\Slitherine\Sanctus Reach;C:\Slitherine\Sanctus Reach;C:\WINDOWS
C:\Slitherine\Sanctus Reach;C:\Slitherine\Sanctus Reach;C:\WINDOWS
0: SymGetSymFromAddr64(): GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
CMDevice::DrawIndexedPrimitive
c:\dev\monkey11\devicemonkey.cpp(1436) : +49 bytes (CMDevice::DrawIndexedPrimitive) 0
CMMesh::RenderRaw
c:\dev\monkey11\meshmonkey.cpp(935) : +0 bytes (CMMesh::RenderRaw) 0
CBattleDisplay::ClosePatch
c:\dev\ba2_tile_shader\game\battledisplay_windows.cpp(62) : +86 bytes (CBattleDisplay::ClosePatch) 0
CBattleDisplay::DrawBaseTile
c:\dev\ba2_tile_shader\game\battledisplay.cpp(10897) : +0 bytes (CBattleDisplay::DrawBaseTile) 0
CBattleDisplay::DrawTiles
c:\dev\ba2_tile_shader\game\battledisplay.cpp(11991) : +0 bytes (CBattleDisplay::DrawTiles) 0
CBattleDisplay::Render
c:\dev\ba2_tile_shader\game\battledisplay.cpp(1647) : +0 bytes (CBattleDisplay::Render) 0
CUIObject::DoRender
c:\dev\archon\ui\uicomponents.cpp(1444) : +0 bytes (CUIObject::DoRender) 0
CUIManager::RenderObjects
c:\dev\archon\ui\uimanager.cpp(1473) : +0 bytes (CUIManager::RenderObjects) 0
CUIManager::RenderObjects
c:\dev\archon\ui\uimanager.cpp(1995) : +0 bytes (CUIManager::RenderObjects) 0
UIManagerRenderFunction
c:\dev\archon\ui\uimanager.cpp(1902) : +0 bytes (UIManagerRenderFunction) 0
CMViewport::Render
c:\dev\monkey11\viewportmonkey.cpp(190) : +16 bytes (CMViewport::Render) 0
CUIManager::Render
c:\dev\archon\ui\uimanager.cpp(2287) : +0 bytes (CUIManager::Render) 0
CGame::Update
c:\dev\ba2_tile_shader\game\game.cpp(928) : +0 bytes (CGame::Update) 0
CPlatform::MainLoop
c:\dev\archon\platform_windows.cpp(910) : +11 bytes (CPlatform::MainLoop) 0
WinMain
c:\dev\archon\platform_windows.cpp(530) : +11 bytes (WinMain) 0
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
BaseThreadInitThunk
RtlSubscribeWnfStateChangeNotification
RtlSubscribeWnfStateChangeNotification
Here is ERROR TRACE:
VER:10001
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 3
Model = 12
Family = 6
Extended model = 3
CLFLUSH cache line size = 64
CPU Brand String: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Cache Size = 256K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 872
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
Playing as: 0
SIDE 0
######## EXCEPTION: 0xC0000005 at address: 0x705520BC
SEARCHING: C:\Slitherine\Sanctus Reach;C:\Slitherine\Sanctus Reach;C:\WINDOWS
C:\Slitherine\Sanctus Reach;C:\Slitherine\Sanctus Reach;C:\WINDOWS
0: SymGetSymFromAddr64(): GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
CMDevice::DrawIndexedPrimitive
c:\dev\monkey11\devicemonkey.cpp(1436) : +49 bytes (CMDevice::DrawIndexedPrimitive) 0
CMMesh::RenderRaw
c:\dev\monkey11\meshmonkey.cpp(935) : +0 bytes (CMMesh::RenderRaw) 0
CBattleDisplay::ClosePatch
c:\dev\ba2_tile_shader\game\battledisplay_windows.cpp(62) : +86 bytes (CBattleDisplay::ClosePatch) 0
CBattleDisplay::DrawBaseTile
c:\dev\ba2_tile_shader\game\battledisplay.cpp(10897) : +0 bytes (CBattleDisplay::DrawBaseTile) 0
CBattleDisplay::DrawTiles
c:\dev\ba2_tile_shader\game\battledisplay.cpp(11991) : +0 bytes (CBattleDisplay::DrawTiles) 0
CBattleDisplay::Render
c:\dev\ba2_tile_shader\game\battledisplay.cpp(1647) : +0 bytes (CBattleDisplay::Render) 0
CUIObject::DoRender
c:\dev\archon\ui\uicomponents.cpp(1444) : +0 bytes (CUIObject::DoRender) 0
CUIManager::RenderObjects
c:\dev\archon\ui\uimanager.cpp(1473) : +0 bytes (CUIManager::RenderObjects) 0
CUIManager::RenderObjects
c:\dev\archon\ui\uimanager.cpp(1995) : +0 bytes (CUIManager::RenderObjects) 0
UIManagerRenderFunction
c:\dev\archon\ui\uimanager.cpp(1902) : +0 bytes (UIManagerRenderFunction) 0
CMViewport::Render
c:\dev\monkey11\viewportmonkey.cpp(190) : +16 bytes (CMViewport::Render) 0
CUIManager::Render
c:\dev\archon\ui\uimanager.cpp(2287) : +0 bytes (CUIManager::Render) 0
CGame::Update
c:\dev\ba2_tile_shader\game\game.cpp(928) : +0 bytes (CGame::Update) 0
CPlatform::MainLoop
c:\dev\archon\platform_windows.cpp(910) : +11 bytes (CPlatform::MainLoop) 0
WinMain
c:\dev\archon\platform_windows.cpp(530) : +11 bytes (WinMain) 0
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
BaseThreadInitThunk
RtlSubscribeWnfStateChangeNotification
RtlSubscribeWnfStateChangeNotification