Tank Shock and Zone of Control
Posted: Tue Jan 24, 2017 6:03 am
Just wanted to open some discourse on what you guys thought about something in Sanctus Reach that bugs me. Currently, Tanks do not seem to be able to Tank Shock. To those that are unfamiliar with that term, a Tank Shock is what you call 'running over' someone in your way. That's where Zone of Control Comes in. ZoC is the adjacent area around a melee unit that locks enemy units in a close combat fight to the death. Including tanks.
I dont like it. I wondering what you all think about it, because some players have complained Tank shock is not in the game and dont like their tanks getting hung up in ZoC. Of course, I understand the need for ZoC. But is there room to compromise? Could some form of Tank shock be implemented based on how many squares away the vehicle is that relates to the damage done to the target unit? And what kind of reaction fire to a Tank Shock would be appropriate? A powerglove/Klaw armed unit would obviously have a different counter attack than an axe/chainsword and pistol reaction. And once an enemy unit exerts it's ZoC over a Tank, instead of it sitting there locked in melee to the death, how about we give the Tank the ability to move one square a turn until it's no longer in a ZoC? Wouldnt that appease the need to have it for balance and mission reasons, yet give the player some ability to remove a Tank from being stuck in a melee with a unit armed with a chainsword or axe? It's inexplicable that the Tank wouldnt be able to move... It should.
What I'd like to see is at the least a Tank in a ZoC be given one square movement ability. Preferably, half movement out of a ZoC, but into a ZoC their movement stops. That doesnt sound hard to do. What also would be nice is if an enemy unit tank shocked has to move out of the way, if they can, which makes tank shock an attack. So the above rule of moving into a ZoC is suspended whilst performing a tank shock, but Tank Shock can't be performed unless you're already out of a ZoC. If a unit cant move out of the way of geting Tank Shocked, the infantry unit gets run over and dies. Some kinda damage to the unit based on the distance traveled would be appropriate.
And what to do about skimmers? Same rule as Tanks?
I'm hoping this makes it to the devs ears before they redo Force Organization, because we really really need to have mechanized unit choices so we dont get bored with all the random foot slogging army selections all the time. And when mechanized unit selections become possible, Tank shock and ZoC with tanks should already be figured out. Thanks for reading.
I dont like it. I wondering what you all think about it, because some players have complained Tank shock is not in the game and dont like their tanks getting hung up in ZoC. Of course, I understand the need for ZoC. But is there room to compromise? Could some form of Tank shock be implemented based on how many squares away the vehicle is that relates to the damage done to the target unit? And what kind of reaction fire to a Tank Shock would be appropriate? A powerglove/Klaw armed unit would obviously have a different counter attack than an axe/chainsword and pistol reaction. And once an enemy unit exerts it's ZoC over a Tank, instead of it sitting there locked in melee to the death, how about we give the Tank the ability to move one square a turn until it's no longer in a ZoC? Wouldnt that appease the need to have it for balance and mission reasons, yet give the player some ability to remove a Tank from being stuck in a melee with a unit armed with a chainsword or axe? It's inexplicable that the Tank wouldnt be able to move... It should.
What I'd like to see is at the least a Tank in a ZoC be given one square movement ability. Preferably, half movement out of a ZoC, but into a ZoC their movement stops. That doesnt sound hard to do. What also would be nice is if an enemy unit tank shocked has to move out of the way, if they can, which makes tank shock an attack. So the above rule of moving into a ZoC is suspended whilst performing a tank shock, but Tank Shock can't be performed unless you're already out of a ZoC. If a unit cant move out of the way of geting Tank Shocked, the infantry unit gets run over and dies. Some kinda damage to the unit based on the distance traveled would be appropriate.
And what to do about skimmers? Same rule as Tanks?
I'm hoping this makes it to the devs ears before they redo Force Organization, because we really really need to have mechanized unit choices so we dont get bored with all the random foot slogging army selections all the time. And when mechanized unit selections become possible, Tank shock and ZoC with tanks should already be figured out. Thanks for reading.

