Wishlist/Fixes for Sanctus Reach - Devs, check it out.
Posted: Fri Jan 20, 2017 10:52 pm
Maybe this thread could spur some new creative ideas for this game, as I dont see another thread like it.
I've read some reviews on Steam, while being mostly positive, the negative reviews sometimes complain about the UI and clunky interface. I'm not sure I agree with that completely. Sure it could be made a little slicker. The 'J' shortcut currently isnt yet implemented so you cant toggle map features, there's a screenshot ability, but the obtrusive floating Unit and Map icons block an otherwise nice screenshot. Getting units to not only face the right direction, but turn their turrets and do it effortlessly without having to resort to a buncha clicking and rotating the map around to click within the squares is awkward. Then there's unit AI and Force Organization and Points, which is the biggest issue the game has IMO.
Here's how to fix it all from a gamers perspective. Hopefully the Devs will be able to address all these issue to make this game better.
1.) Fix the UI appearance: The missing Map toggle and having floating Unit and Map Flags and Icons obstructs any potential screenshots.
2.) Getting a unit's facing, turret and overwatch direction is awkward/clunky: Implement a CTRL or ALT or SHIFT button + mouse rotation that allows the unit to freely swivel in a direction while the key is pressed and the mouse is moved so the unit or turret spins on it's axis to face the desired direction. This would preclude having to do a lot of clicking and map rotation to insure a units facing with overwatch, hull direction and turret facing and make it quick, easy and slick.
3.) Some unit AI still isnt working well: Killa Cans are not aggressive with melee combat, Mega-Nobz will advance toward you, but have never fired or attacked in melee that I have seen and the Ork AI commits to melee in ineffective waves which just lead them to die horribly. So fix that.
4.) More detail in unit tracking with kills and losses. Currently, the victory condition breakdown keeps track of total units destroyed. What about soldiers lost? Lets have more detail in that area. It seems so bare bones.
5.) Force points: In Skirmish and Multiplayer, Force point choices often do not allow you to choose units adding up to that total. For example, if I setup a game for 4,000 points, Sometimes the total units available in the Force Organization will not even add up to 3,000 points. So you really can't be sure you're giving one side a point total advantage or not. So fix that. If I make a game with 5000 point Force Points, I expect my units in the Force Organization to add up to more than that so I have some choices.
6.) Force Organization (FO). Aside from the above issue with FO, the unit list that spawns in the FO window that lets you choose your units is RANDOM every time you start either a Skirmish or a Multiplayer match. The unit choices seem to reflect some kind of restriction on unit leaders or specific vehicles that the devs felt shouldnt show in one of the Army Lists, but it is deeply flawed from a replayability and unit choice standpoint. Being that it is always random, I'll never be able to try the same army list twice in a skirmish. That's highly disappointing. Even more disappointing is not being able to choose my favorite units. They are in the game, but rarely do they appear as a unit to pick to field in battle. And even more disappointing than that let's say I want to do a huge mechanized battle. Well, the FO spawns random units and mostly that's infantry. So despite having Gargants, Deff Dreads, Battlewagons and Killa cans or Knight Titans, Land Raiders, Predators and a bunch of Rhino's, you're at the mercy of a foot slogger army with a few random heavy unit choices thrown into the mix by the lousy Force Organization list. So your hopes of fielding grandiose battles wont ever happen.
Here's how to fix it. Have the Force Organization allow you to choose whatever you want up to your force total, If I want a force of all Dreadnoughts, let me have it. And add a toggle button to make it all random, like it is now. So If I want to choose to fight with a mechanized force, I can, or fight with what is available to me randomly, I can.
I wouldnt have written all this if I didnt think this game is good. It is. It's fun as hell to play. But without giving me more control over the FO list and units I can field, I'll grow tired of the constant random unit battles and will lose interest in this game. So please make this game great! I know that it can be. If I could mod a few things, this game would be awesome. It really is fun. Thank you.
I've read some reviews on Steam, while being mostly positive, the negative reviews sometimes complain about the UI and clunky interface. I'm not sure I agree with that completely. Sure it could be made a little slicker. The 'J' shortcut currently isnt yet implemented so you cant toggle map features, there's a screenshot ability, but the obtrusive floating Unit and Map icons block an otherwise nice screenshot. Getting units to not only face the right direction, but turn their turrets and do it effortlessly without having to resort to a buncha clicking and rotating the map around to click within the squares is awkward. Then there's unit AI and Force Organization and Points, which is the biggest issue the game has IMO.
Here's how to fix it all from a gamers perspective. Hopefully the Devs will be able to address all these issue to make this game better.
1.) Fix the UI appearance: The missing Map toggle and having floating Unit and Map Flags and Icons obstructs any potential screenshots.
2.) Getting a unit's facing, turret and overwatch direction is awkward/clunky: Implement a CTRL or ALT or SHIFT button + mouse rotation that allows the unit to freely swivel in a direction while the key is pressed and the mouse is moved so the unit or turret spins on it's axis to face the desired direction. This would preclude having to do a lot of clicking and map rotation to insure a units facing with overwatch, hull direction and turret facing and make it quick, easy and slick.
3.) Some unit AI still isnt working well: Killa Cans are not aggressive with melee combat, Mega-Nobz will advance toward you, but have never fired or attacked in melee that I have seen and the Ork AI commits to melee in ineffective waves which just lead them to die horribly. So fix that.
4.) More detail in unit tracking with kills and losses. Currently, the victory condition breakdown keeps track of total units destroyed. What about soldiers lost? Lets have more detail in that area. It seems so bare bones.
5.) Force points: In Skirmish and Multiplayer, Force point choices often do not allow you to choose units adding up to that total. For example, if I setup a game for 4,000 points, Sometimes the total units available in the Force Organization will not even add up to 3,000 points. So you really can't be sure you're giving one side a point total advantage or not. So fix that. If I make a game with 5000 point Force Points, I expect my units in the Force Organization to add up to more than that so I have some choices.
6.) Force Organization (FO). Aside from the above issue with FO, the unit list that spawns in the FO window that lets you choose your units is RANDOM every time you start either a Skirmish or a Multiplayer match. The unit choices seem to reflect some kind of restriction on unit leaders or specific vehicles that the devs felt shouldnt show in one of the Army Lists, but it is deeply flawed from a replayability and unit choice standpoint. Being that it is always random, I'll never be able to try the same army list twice in a skirmish. That's highly disappointing. Even more disappointing is not being able to choose my favorite units. They are in the game, but rarely do they appear as a unit to pick to field in battle. And even more disappointing than that let's say I want to do a huge mechanized battle. Well, the FO spawns random units and mostly that's infantry. So despite having Gargants, Deff Dreads, Battlewagons and Killa cans or Knight Titans, Land Raiders, Predators and a bunch of Rhino's, you're at the mercy of a foot slogger army with a few random heavy unit choices thrown into the mix by the lousy Force Organization list. So your hopes of fielding grandiose battles wont ever happen.
Here's how to fix it. Have the Force Organization allow you to choose whatever you want up to your force total, If I want a force of all Dreadnoughts, let me have it. And add a toggle button to make it all random, like it is now. So If I want to choose to fight with a mechanized force, I can, or fight with what is available to me randomly, I can.
I wouldnt have written all this if I didnt think this game is good. It is. It's fun as hell to play. But without giving me more control over the FO list and units I can field, I'll grow tired of the constant random unit battles and will lose interest in this game. So please make this game great! I know that it can be. If I could mod a few things, this game would be awesome. It really is fun. Thank you.