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Modded script files Location
Posted: Fri Jan 20, 2017 2:22 pm
by Galdred
Where should I put the script (*.BSF) files I have been altering?
I know it is somewhere in the modded campaign folder, but where?
To a location that would replicate the original one (ie data/scripts for Functions.BSF?)
Should I put something in the script file to indicate that it should supersede the main one?
Re: Modded script files Location
Posted: Fri Jan 20, 2017 2:31 pm
by zakblood
until a guide is written and released, or a friendly admin pops in and gives a few tips, only option atm is wait until the developers have the time to write one
Re: Modded script files Location
Posted: Fri Jan 20, 2017 3:04 pm
by Galdred
I have been replacing original game files, but it has been pretty messy as I forgot to backup some (or to replace some with their original versions).
This approach makes it difficult to spread any mod...
Re: Modded script files Location
Posted: Fri Jan 20, 2017 3:11 pm
by zakblood
on steam just refresh the files
Verify Integrity of Game Cache
https://support.steampowered.com/kb_art ... -QEUH-3335
site version means a uninstall and reinstall if you forgot to back up first
Re: Modded script files Location
Posted: Fri Jan 20, 2017 3:51 pm
by pipfromslitherine
I thought I provided you with the wiki links? If not then apologies. The modding docs are somewhat spread around, but I have begun to try and centralise them on the new wiki:
http://archonwiki.slitherine.com/index.php/Modding
The system is designed so you should never need to alter the main game files (which you shouldn't

).
If you have specific questions, or want to just let me know what you are trying to achieve, then I can answer and also add some "How to..." sections to the wiki.
Cheers
Pip
Re: Modded script files Location
Posted: Fri Jan 20, 2017 5:31 pm
by Galdred
I haven't found the answer to my question in it (maybe I didn't look at the good place, though):
How do I change the core behavior of the game?
If I want to change some of the functions used in battle for instance (ie if I alter Battle/Scripts/Melee.bsf to make Tactical Units stop retreating when assaulted in melee), how can I replace these in the campaign without butchering the main directory?
Re: Modded script files Location
Posted: Fri Jan 20, 2017 6:02 pm
by pipfromslitherine
You can't globally over-ride scripts (it causes too many issues with updates). But to do that I would suggest:
- copy one of the campaigns (assuming you want to make the changes for playing in SP) into your local (My Documents/My Games/SANCTUS/CAMPAIGNS) folder and rename.
- create a DATA/BATTLE/SCRIPTS folder and copy in the $DEFAULT.BSF file (this includes all the others). Then the melee.bsf file (or, indeed, all the bsf files if you want to tinker more broadly).
- edit the melee.bsf file as desired.
- you can then choose and play your campaign from the campaign list.
You can see details on how files are included here:
http://archonwiki.slitherine.com/index. ... ding_Files
Cheers
Pip
Re: Modded script files Location
Posted: Fri Jan 20, 2017 7:56 pm
by Galdred
Excellent, thanks!
But then I cannot test skirmishes yet (aka until skirmishes are fixed to allow selecting from a campaign).
But I suppose that saving before a random mission might do the trick (unless I want to test orks

).