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OOB Campaign 1st Tank Division

Posted: Wed Dec 21, 2016 12:32 pm
by Hermenefred
So I start on my own more historical Campaign
Every map have the maximum possible size 120x120 - all maps are in scale 1km=1Hex and every unit represent an Batallion. Only Core unit is the 1st german tank division and 5-15 noncore divisions on each side.
For now I work on the 3rd map Battle at the Bzura. I need one week for every scenario and hope with Erics help, that the Bzura scenario is ready in January.
Is use mainly the map and deployment structurs from the HPS Panzer Campaign series and transfer it quickly to OOB. Also I modified the game parameter structur to the new scale and later this mod comes also with my own 3d units, so many new units will be included addionaly and animated leader heads. Also I like to show and test , what is really possible with this new game engine. My scenarios coming not with an stupid go from village to village conquer - more as an real WW2 campaign with all possibilities of the Blitzkrieg. Every Campaign scenario would made also as an MP scenario to test and play by the community !
So I hope that brings us more Panzer Corps game changer and an future support from the Producers - especially no map size limit, more terrain sets (I need some smaller streams please) and audio files for the briefings, HQ units to supply, and more good features.

OOB Campaign 1st Tank Division
I. Fall Weiß 1939
1. Klobuck
2. Radomsko
3. Bzura

II. Fall Gelb 1940
4. Neuchateau
5. Sedan
6. Amiens
7. Dunkirk

III. Fall Rot 1940
8. Rethel
9. Tours
10. Belfort

IV. Sealion 1940
11. Dover
12. London

V. Barbarossa 1941
13. Tauroggen / Rassanai
14. Ostrow / Pskov
15. Duderhof / Leningrad
16. Wolga

VI. Taifun 1941
17. Vyazma
18. Kalinin
19. Moskau

VII. Mars/Jupiter 1942
20. Rzhev

Re: OOB Campaign 1st Tank Division

Posted: Wed Dec 21, 2016 9:26 pm
by Hermenefred
Battle at the Bzura map 03 1st start is ready - I love the map editor - its much better like PC.
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My base 3d figur - Heinz Guderian is ready and animated - need some addional hour for an more exactly face - comes with an new Faceshop Pro obj soon.
Also my Poser Game Dev software allows me to do every body move with my newest motion capture equipment, the Talk Designer 8 can speak every german or english audio file or my own voice words via microphone.
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In this way - I am more independed, to create every needed WW2 officer in my OOB scenarios. So every division should have his own General and maybee also some addional officers with historical uniforms and faces. The same art for ingame briefings and events from higher staff officers.

Re: OOB Campaign 1st Tank Division

Posted: Thu Dec 22, 2016 11:51 am
by Erik2
That is some big project. I like the idea of following a historic formation through their battles.

Re: OOB Campaign 1st Tank Division

Posted: Thu Dec 22, 2016 12:23 pm
by Horst
Large scale maps are always nice if cities consist of so many tiles like your pretty Lodz there. The mini map shows how much work it is though.
I also planned once a large-scale campaign for PzC but I got carried too much away after studying and copying every single town of at least 10k residents in Spain with Google Earth. Such grand projects can fail sooner or later if you don't have the patience, motivation and time.

Re: OOB Campaign 1st Tank Division

Posted: Thu Dec 22, 2016 12:51 pm
by calmhatchery
I like it!! IM waiting for your campaign :)

Re: OOB Campaign 1st Tank Division

Posted: Fri Dec 23, 2016 6:36 am
by Hermenefred
Thank you all - I will work again after Christmas holiday.
Here is a short overview of my 3rd Campaign scenario Battle of the Bzura:
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Re: OOB Campaign 1st Tank Division

Posted: Sun Dec 25, 2016 4:20 pm
by mst007
This looks great! Merry Christmas!