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BLITZKRIEG - Achievement Problems (Collection)

Posted: Sun Dec 11, 2016 6:21 pm
by SimTheSor
Hi there,

I recommend making a collective thread (good english?) for problems w/ achievements within BLITZKRIEG.

I remember some others, but here is my latest:
MINSK - Slonim (opt. ach.) [see picture]

I play german version 2.9.6g. Difficulty 4/5.

Image

Thanks for the cool game and DLC. I like it very much.
(But here is more minor stuff I dislike:

1. Line of Sight: I'm not sure how far all the units can see. I know it's described in the manual ... but still. I think you could implement something into the game. It's crucial to know if an opponent force will see you or not.
2. A Withdraw-Button: It's annoying ... sometimes you click onto a hexfield by incident ... or often I chose an airplaine mispercepted as another and make a stupid move. A reverse button would be too cool.
3. Who will have the FIRST TURN? - For planing strategy it would be good to know who will have the first turn. )

btw: It's really disappointing to make a tactic and play a lot of time just to see the text not telling the real need of the achievement :'-(

Re: BLITZKRIEG - Achievement Problems (Collection)

Posted: Sun Dec 11, 2016 10:01 pm
by SimTheSor
And also visible on the picture:
There it's written "Complete Mission within 35 Rounds"
... but the total Round of Minks is 35 ... so ... I gues it is also not correct.

Re: BLITZKRIEG - Achievement Problems (Collection)

Posted: Mon Dec 12, 2016 1:41 am
by KeinGeneral
SimTheSor wrote:Hi there,

I recommend making a collective thread (good english?) for problems w/ achievements within BLITZKRIEG.

I remember some others, but here is my latest:
MINSK - Slonim (opt. ach.) [see picture]

I play german version 2.9.6g. Difficulty 4/5.

Image

Thanks for the cool game and DLC. I like it very much.
(But here is more minor stuff I dislike:

1. Line of Sight: I'm not sure how far all the units can see. I know it's described in the manual ... but still. I think you could implement something into the game. It's crucial to know if an opponent force will see you or not.
2. A Withdraw-Button: It's annoying ... sometimes you click onto a hexfield by incident ... or often I chose an airplaine mispercepted as another and make a stupid move. A reverse button would be too cool.
3. Who will have the FIRST TURN? - For planing strategy it would be good to know who will have the first turn. )

btw: It's really disappointing to make a tactic and play a lot of time just to see the text not telling the real need of the achievement :'-(
Hi, in the English text is probably the right data inside:

1. Capture Slonim in 10 turns
2. Complete the mission in 30 turns

Try to play in English, helped with me at Dunkirk

Do you mean an undo button, with which a train can be withdrawn?
This requirement has existed since the game there

Re: BLITZKRIEG - Achievement Problems (Collection)

Posted: Tue Dec 13, 2016 11:25 am
by SimTheSor
Thanks for reply.
To play in english is prob. the safest way ;)

Undo Button: Yes. This is the correct describtion of my longing ^^