New Unit Traits (2.9.6d)
Posted: Sat Dec 10, 2016 9:16 am
I’ve noticed a couple of new unit traits in units.csv (2.9.6d) and would like to know or clarify their purpose:
heavyTreated: while lightTreated reduces the terrain disruption by half (rounded-down), the heavy version doubles the terrain disruption (-2 for Jungle becomes -4)
By the way, there are also still lightThreaded and heavyThreaded traits in the units file, but I haven’t tested yet if all work in the game.
quickEntrench: paratroopers can dig-in as fast as engineers now, but unlike with Digger trait, they can’t help adjacent units the same way. Digger and quickEntrench effects aren’t cumulative.
transportRequired: forces to additionally purchase a compatible transport for the unit. Pre-placed units without transport can still move around the map normally.
lightFreight: planned as air-transport feature but not implemented yet?
supplyResilient: that old trait got wiped from paratroopers who use the fuel setting as countdown now before they are out of supply. The trait should still work though.
heavyTreated: while lightTreated reduces the terrain disruption by half (rounded-down), the heavy version doubles the terrain disruption (-2 for Jungle becomes -4)
By the way, there are also still lightThreaded and heavyThreaded traits in the units file, but I haven’t tested yet if all work in the game.
quickEntrench: paratroopers can dig-in as fast as engineers now, but unlike with Digger trait, they can’t help adjacent units the same way. Digger and quickEntrench effects aren’t cumulative.
transportRequired: forces to additionally purchase a compatible transport for the unit. Pre-placed units without transport can still move around the map normally.
lightFreight: planned as air-transport feature but not implemented yet?
supplyResilient: that old trait got wiped from paratroopers who use the fuel setting as countdown now before they are out of supply. The trait should still work though.