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New Specialization

Posted: Wed Nov 30, 2016 10:48 pm
by kondi754
It seems to me that I have a good idea.
Many players complain that the Blitzkrieg is not a "blitzkrieg" only "slogkrieg" so I have a suggestion for developers.
Implement a new specialization and name it, for example "Blitzkrieg" - after the acquiring this, armored units, despite being cut off from supplies, fight as nothing had happened by 2 or 3 rounds.
You can balance this by giving greater number of enemy units during scenario.
Please, everyone, write what you think about it.
Let's start with a discussion on this topic. :)

Re: New Specialization

Posted: Thu Dec 01, 2016 12:45 am
by prattaa
I don't have Blitzkrieg yet but is there a JU52 that could act as a supply source to troops behind enemy lines? This was a common tactic used to keep armored spearheads supplied.

Re: New Specialization

Posted: Thu Dec 01, 2016 8:02 am
by Andy2012
kondi754 wrote:It seems to me that I have a good idea.
Many players complain that the Blitzkrieg is not a "blitzkrieg" only "slogkrieg" so I have a suggestion for developers.
Implement a new specialization and name it, for example "Blitzkrieg" - after the acquiring this, armored units, despite being cut off from supplies, fight as nothing had happened by 2 or 3 rounds.
You can balance this by giving greater number of enemy units during scenario.
Please, everyone, write what you think about it.
Let's start with a discussion on this topic. :)
In short - way too powerful. Panzers are right now easily some of the fastest and fiercest units on the battlefield. Without the supply mechanics as they are right now, this would imbalance the whole game, probably. And I dont think everybody thinks it is Slogkrieg right now.
I'd prefer some new specialisations in the next DLC as "quick gunnery" (switch units like Stug and 88 can switch modes from AA to AT or Arty to AT and fire in one turn) or "Ruestsatz" for Planes (you can add cannons to your Me109 on an airfield, turning it from a dogfighter to an interceptor and back again. This actually existed.) This is all for future DLCs.

Re: New Specialization

Posted: Thu Dec 01, 2016 9:48 am
by kondi754
Andy2012 wrote:
kondi754 wrote:It seems to me that I have a good idea.
Many players complain that the Blitzkrieg is not a "blitzkrieg" only "slogkrieg" so I have a suggestion for developers.
Implement a new specialization and name it, for example "Blitzkrieg" - after the acquiring this, armored units, despite being cut off from supplies, fight as nothing had happened by 2 or 3 rounds.
You can balance this by giving greater number of enemy units during scenario.
Please, everyone, write what you think about it.
Let's start with a discussion on this topic. :)
In short - way too powerful. Panzers are right now easily some of the fastest and fiercest units on the battlefield. Without the supply mechanics as they are right now, this would imbalance the whole game, probably. And I dont think everybody thinks it is Slogkrieg right now.
I'd prefer some new specialisations in the next DLC as "quick gunnery" (switch units like Stug and 88 can switch modes from AA to AT or Arty to AT and fire in one turn) or "Ruestsatz" for Planes (you can add cannons to your Me109 on an airfield, turning it from a dogfighter to an interceptor and back again. This actually existed.) This is all for future DLCs.
At this moment, panzer units can make a limited attack during one round after the cut, with this specialty would have such freedom as normal during first round, and during the next turn as now during the first (limited), but during 3rd round after the cut would have been immobile, so it is not that a big change. Of course, this change would be at the cost of more enemy units on the battlefield or shortening scn for good balance.
Thanks for your opinion .