Two features I'd like to see
Posted: Sun Nov 27, 2016 10:44 pm
Two things in OOB would make life nicer.
1. Undo move. When playing on a laptop and moving the cursor to check destinations, I've had the pad register a "tap" unintentionally and move the unit where I DON"T want it to go. Since you give combat previews when moving the cursor next to enemy units, it's not like using undo just because you don't like the results. You could even put a limit on it where you can't undo a move if the unit encounters a hidden enemy unit.
2. Defensive artillery support for attacking units in range. I'm surprised to see that this is not an option. Limit this by saying defensive support is only allowed when offensive fire is not used when it is your turn to move. And have a pop up appear with the request "Do you want to provide defensive fire for this unit." With the options yes, no, not this turn. Where not this turn means you don't want the unit to provide any defensive fire that turn. This would also allow selective defensive fire support.
This would help when you're playing a defensive scenario where artillery is used to play a significant role in real life.
1. Undo move. When playing on a laptop and moving the cursor to check destinations, I've had the pad register a "tap" unintentionally and move the unit where I DON"T want it to go. Since you give combat previews when moving the cursor next to enemy units, it's not like using undo just because you don't like the results. You could even put a limit on it where you can't undo a move if the unit encounters a hidden enemy unit.
2. Defensive artillery support for attacking units in range. I'm surprised to see that this is not an option. Limit this by saying defensive support is only allowed when offensive fire is not used when it is your turn to move. And have a pop up appear with the request "Do you want to provide defensive fire for this unit." With the options yes, no, not this turn. Where not this turn means you don't want the unit to provide any defensive fire that turn. This would also allow selective defensive fire support.
This would help when you're playing a defensive scenario where artillery is used to play a significant role in real life.