Page 1 of 3
Beaches of Normandy
Posted: Sun Nov 27, 2016 1:55 pm
by terminator
Hello,
Here is an overview of a future scenario :

- DDay(1).jpg (250.36 KiB) Viewed 7361 times
Re: Beaches of Normandy
Posted: Sun Nov 27, 2016 6:37 pm
by adherbal
Hopefully there are some primary objectives in the rear as well? Cos holding those beach objectives would (should) be virtually impossible

Re: Beaches of Normandy
Posted: Sun Dec 04, 2016 4:45 pm
by terminator
Here are the others beaches.Red team replace the Canadians.

- Screenshot 61b.jpg (242.55 KiB) Viewed 7291 times
Re: Beaches of Normandy
Posted: Mon Dec 05, 2016 9:58 am
by Erik2
Looks interesting. Is this for multi- or single-player?
I think I would limit a scenario to the US beaches since we have (probably) all the relevant US/German unit types.
The Canadians are missing altogether and there are only a handful of early British units available.
Re: Beaches of Normandy
Posted: Tue Dec 06, 2016 9:30 am
by terminator
Hi Erik,
It is a single-player map (Axis vs AI). It is my first scenario. I need time to test the various triggers.
Re: Beaches of Normandy
Posted: Sun Jun 04, 2017 4:54 pm
by terminator
You will now have real Canadians at Juno Beach :

- Canadian.jpg (229.91 KiB) Viewed 7012 times
Re: Beaches of Normandy
Posted: Mon Oct 16, 2017 8:36 am
by terminator
Get Off The Beach !

- Screenshot 49.jpg (105.99 KiB) Viewed 6662 times
Re: Beaches of Normandy
Posted: Fri Oct 27, 2017 10:13 pm
by terminator
Found a Secondary Objective for the scenario "Get Off The Beach" :

- PrivateRyan.png (341.8 KiB) Viewed 6566 times
Re: Beaches of Normandy
Posted: Sun Oct 29, 2017 8:21 am
by terminator
The objectives are now clear for the scenario "Get off the beach":

- Objectives.jpg (50.18 KiB) Viewed 6543 times
Re: Beaches of Normandy
Posted: Mon Oct 30, 2017 8:17 am
by terminator
Many illustrations easy to find :

- Omaha.png (635.05 KiB) Viewed 6505 times
Re: Beaches of Normandy
Posted: Sat Nov 04, 2017 1:24 pm
by Fabio3110
Excited for this scenario.

Re: Beaches of Normandy
Posted: Sat Nov 04, 2017 4:00 pm
by terminator
Hi Fabio3110,
Thank you for the encouragements. I will reactive this scenario.
Not easy, constantly reposition the units, well place artilleries according to their ranges...

- BloodyOmaha(1).png (2.2 MiB) Viewed 6403 times
The first barrage of the navy was ineffective, too short

Re: Beaches of Normandy
Posted: Sat Nov 04, 2017 5:02 pm
by terminator
Air support is done :

- Carpet.png (1.07 MiB) Viewed 6398 times
Work makes for bombers, the barges of landing approach the beach :

- Carpet(1).png (1.84 MiB) Viewed 6395 times
I'm tired. This scenario may be " The Longuest Scenario ..."

Re: Beaches of Normandy
Posted: Mon Nov 06, 2017 7:29 am
by terminator

- Omaha.jpg (386.41 KiB) Viewed 6371 times
I forgot a bullet on the map

Re: Beaches of Normandy
Posted: Mon Nov 06, 2017 7:58 am
by terminator
Maybe the continuation

- Screenshot 393.jpg (425.49 KiB) Viewed 6367 times
Re: Beaches of Normandy
Posted: Mon Nov 06, 2017 10:47 am
by jeff00t
look interesting! good job !
Re: Beaches of Normandy
Posted: Sat Nov 25, 2017 4:05 pm
by steevodeevo
Looks great, really fancy playing this one, D-Day is a cracking subject. Hope to see it soon.
Re: Beaches of Normandy
Posted: Thu Dec 07, 2017 10:53 pm
by terminator
In 5.2.2, it is possible to have the LCVP with Spawn Unit but only for infantry. For tank, impossible to change the transport.

- LCVP.jpg (112.95 KiB) Viewed 5977 times
Re: Beaches of Normandy
Posted: Fri Dec 15, 2017 6:55 pm
by steevodeevo
hows it going? looking forward to this one.
Re: Beaches of Normandy
Posted: Mon Dec 18, 2017 4:49 am
by terminator
steevodeevo wrote:hows it going? looking forward to this one.
I have just finished a scenario (battle of kursk for soviet corps) and I do not have a lot of time at present. It will be necessary to wait.