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Beaches of Normandy

Posted: Sun Nov 27, 2016 1:55 pm
by terminator
Hello,
Here is an overview of a future scenario :
DDay(1).jpg
DDay(1).jpg (250.36 KiB) Viewed 7361 times

Re: Beaches of Normandy

Posted: Sun Nov 27, 2016 6:37 pm
by adherbal
Hopefully there are some primary objectives in the rear as well? Cos holding those beach objectives would (should) be virtually impossible :)

Re: Beaches of Normandy

Posted: Sun Dec 04, 2016 4:45 pm
by terminator
Here are the others beaches.Red team replace the Canadians.
Screenshot 61b.jpg
Screenshot 61b.jpg (242.55 KiB) Viewed 7291 times

Re: Beaches of Normandy

Posted: Mon Dec 05, 2016 9:58 am
by Erik2
Looks interesting. Is this for multi- or single-player?
I think I would limit a scenario to the US beaches since we have (probably) all the relevant US/German unit types.
The Canadians are missing altogether and there are only a handful of early British units available.

Re: Beaches of Normandy

Posted: Tue Dec 06, 2016 9:30 am
by terminator
Hi Erik,
It is a single-player map (Axis vs AI). It is my first scenario. I need time to test the various triggers.

Re: Beaches of Normandy

Posted: Sun Jun 04, 2017 4:54 pm
by terminator
You will now have real Canadians at Juno Beach :
Canadian.jpg
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Re: Beaches of Normandy

Posted: Mon Oct 16, 2017 8:36 am
by terminator
Get Off The Beach !
Screenshot 49.jpg
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Re: Beaches of Normandy

Posted: Fri Oct 27, 2017 10:13 pm
by terminator
Found a Secondary Objective for the scenario "Get Off The Beach" :
PrivateRyan.png
PrivateRyan.png (341.8 KiB) Viewed 6566 times

Re: Beaches of Normandy

Posted: Sun Oct 29, 2017 8:21 am
by terminator
The objectives are now clear for the scenario "Get off the beach":
Objectives.jpg
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Re: Beaches of Normandy

Posted: Mon Oct 30, 2017 8:17 am
by terminator
Many illustrations easy to find :
Omaha.png
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Re: Beaches of Normandy

Posted: Sat Nov 04, 2017 1:24 pm
by Fabio3110
Excited for this scenario. :D

Re: Beaches of Normandy

Posted: Sat Nov 04, 2017 4:00 pm
by terminator
Hi Fabio3110,
Thank you for the encouragements. I will reactive this scenario.
Not easy, constantly reposition the units, well place artilleries according to their ranges...
BloodyOmaha(1).png
BloodyOmaha(1).png (2.2 MiB) Viewed 6403 times
The first barrage of the navy was ineffective, too short :!:

Re: Beaches of Normandy

Posted: Sat Nov 04, 2017 5:02 pm
by terminator
Air support is done :
Carpet.png
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Work makes for bombers, the barges of landing approach the beach :
Carpet(1).png
Carpet(1).png (1.84 MiB) Viewed 6395 times
I'm tired. This scenario may be " The Longuest Scenario ..." :wink:

Re: Beaches of Normandy

Posted: Mon Nov 06, 2017 7:29 am
by terminator
Omaha.jpg
Omaha.jpg (386.41 KiB) Viewed 6371 times
I forgot a bullet on the map :!:

Re: Beaches of Normandy

Posted: Mon Nov 06, 2017 7:58 am
by terminator
Maybe the continuation :?:
Screenshot 393.jpg
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Re: Beaches of Normandy

Posted: Mon Nov 06, 2017 10:47 am
by jeff00t
look interesting! good job !

Re: Beaches of Normandy

Posted: Sat Nov 25, 2017 4:05 pm
by steevodeevo
Looks great, really fancy playing this one, D-Day is a cracking subject. Hope to see it soon.

Re: Beaches of Normandy

Posted: Thu Dec 07, 2017 10:53 pm
by terminator
In 5.2.2, it is possible to have the LCVP with Spawn Unit but only for infantry. For tank, impossible to change the transport.
LCVP.jpg
LCVP.jpg (112.95 KiB) Viewed 5977 times

Re: Beaches of Normandy

Posted: Fri Dec 15, 2017 6:55 pm
by steevodeevo
hows it going? looking forward to this one.

Re: Beaches of Normandy

Posted: Mon Dec 18, 2017 4:49 am
by terminator
steevodeevo wrote:hows it going? looking forward to this one.
I have just finished a scenario (battle of kursk for soviet corps) and I do not have a lot of time at present. It will be necessary to wait.