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Available moves in woods

Posted: Fri Nov 25, 2016 5:09 pm
by SnuggleBunnies
A small issue in both Pike and Shot and Sengoku is that available movement squares reveals the presence of enemy units in woods. It's generally not a huge deal, but especially in multiplayer it can ruin the element of surprise.

Any chance this can get fixed so that units show their full available movement until they actually spot enemies in the trees? Or is it hard coded into the engine?

Re: Available moves in woods

Posted: Sat Nov 26, 2016 8:17 am
by rbodleyscott
SnuggleBunnies wrote:A small issue in both Pike and Shot and Sengoku is that available movement squares reveals the presence of enemy units in woods. It's generally not a huge deal, but especially in multiplayer it can ruin the element of surprise.

Any chance this can get fixed so that units show their full available movement until they actually spot enemies in the trees? Or is it hard coded into the engine?
Certainly something we could think about implementing.

Re: Available moves in woods

Posted: Tue Mar 14, 2017 2:03 pm
by MaxDamage
Likewise, the 2 squares priority target is detected before you can see it.

http://images.akamai.steamusercontent.c ... 7C12C09C5/

Re: Available moves in woods

Posted: Wed Mar 15, 2017 7:46 am
by rbodleyscott
MaxDamage wrote:Likewise, the 2 squares priority target is detected before you can see it.

http://images.akamai.steamusercontent.c ... 7C12C09C5/
True. On the list it goes!