A Legion Arena "Modded" Checklist.
Posted: Tue Jan 10, 2006 12:14 pm
Ave
These are the "mods" that we have made so far, keep checking back as the list grows!!!
NB. Historical Info. #01. The full game of Legion Arena was first released on Mon. Nov 21, 2005.
NB. Historical Info. #02. The first item on this list was posted on Sun. Jan 08, 2006 @ 7.28 pm.
Index - Modd - progress - Modder - Link
01. Awarding Auxilia with "extra pilum" and the "expert throwers" skill - done - spedius01 here
02. Romans and Celts in the same army - done - spedius02 here
03. Changing Leaders - done - miki01 here
04. Changing initial Denarii - done - miki02 here
05. Altering start-up army - done - spedius03 here
06. Bigger Start-up Armies - done - spedius04 & zakblood here
07. Pre-Made Armies - done - spedius05 here
08. Modding the Demo, Part 1 - done - spedius06 here
09. Increasing The Numbers of Men in a Squad- done - lcjr01 - see page 2 in this topic
10. Celts as the Demo start-up army - done - tora_tora_tora01 here
11. Changing difficulty levels - done - miki03 here
12. Reskinning the Romans - being done - grimsta & kcscott
13. Modding the Elephants - long hold - spedius
What follows are my thoughts and suggestions regarding some possible "moddable" sections of Legion Arena.
Maps.
At the moment there are 68 maps in the Roman campaign and 41 in the Celtic campaign.
During the course of a battle we have the ability to zoom in and out and rotate the map through 360 degrees.
Logically that could mean there are 360 different possible orientations of each map with large and/or small versions.
So 360 x 68 = 24,480 x 2 = 48,960 -68 = 48,892 possible additional versions of the Roman campaign maps.
So 360 x 41 = 14,760 x 2 = 29,520 -41 = 29,479 possible additional versions of the Celtic campaign maps.
I'm aware that Slitherine has already "opened the door" to this possibilty, they have re-used some of the maps. What we need are the tools to allow us to be able to do this too.
Squads.txt
So far we have been able to unlock this first 27 troop types in this file. There are more, spare28 to spare50. If the game can read and recognize these additional squads we could activate them as well.
Retexturing
We are restricted to seven textures per troop type. We need the same troop type with a different name. ie legionaries and pseudo legionaries or marius's legionaries. All we need to do is give each troop type a counter part to double the number of retexturing possibilities. Unless we are restricted by a lack of alternative colours.
The enemy
As we fight our way through the two campaigns we are opposed by some very interesting troop types. Troop types not included in our list of choices for our army, even with the additions from both armies. Namely Balearic slingers and Cataphracts. If Slitherine would release the files that relate to the enemy we could include them in Squads.txt.
ProxySquads.txt
This is a fascinating file. There are many, many troop types listed. I wonder if Slitherine would care to comment about this? Are these possible additions that we might expect to see in a future patch? Or maybe in LA2? Or are they merely leftovers from a previous game?
Modding the Elephants
I am about to attempt this, if I fail it may well be due to a lack of animations. Is there any possibility of Slitherine releasing a patch to allow the archers mounted in the howdah the ability to shoot the bows with which they are depicted?
It will be up to us if we wish to activate this new skill, or not. Alternatively, can they help us to achieve this.
If you have any suggestions that you would like to make or any "mods" you've made and wish your name to be added to the "Roll of Honour" above, please write in.
Finally, is there some way of making this topic "Sticky" to keep it at the top of page 1?
Vale
M. Spedius Corbulo
PS. This post will be subject to many edits and updates.
These are the "mods" that we have made so far, keep checking back as the list grows!!!
NB. Historical Info. #01. The full game of Legion Arena was first released on Mon. Nov 21, 2005.
NB. Historical Info. #02. The first item on this list was posted on Sun. Jan 08, 2006 @ 7.28 pm.
Index - Modd - progress - Modder - Link
01. Awarding Auxilia with "extra pilum" and the "expert throwers" skill - done - spedius01 here
02. Romans and Celts in the same army - done - spedius02 here
03. Changing Leaders - done - miki01 here
04. Changing initial Denarii - done - miki02 here
05. Altering start-up army - done - spedius03 here
06. Bigger Start-up Armies - done - spedius04 & zakblood here
07. Pre-Made Armies - done - spedius05 here
08. Modding the Demo, Part 1 - done - spedius06 here
09. Increasing The Numbers of Men in a Squad- done - lcjr01 - see page 2 in this topic
10. Celts as the Demo start-up army - done - tora_tora_tora01 here
11. Changing difficulty levels - done - miki03 here
12. Reskinning the Romans - being done - grimsta & kcscott
13. Modding the Elephants - long hold - spedius
What follows are my thoughts and suggestions regarding some possible "moddable" sections of Legion Arena.
Maps.
At the moment there are 68 maps in the Roman campaign and 41 in the Celtic campaign.
During the course of a battle we have the ability to zoom in and out and rotate the map through 360 degrees.
Logically that could mean there are 360 different possible orientations of each map with large and/or small versions.
So 360 x 68 = 24,480 x 2 = 48,960 -68 = 48,892 possible additional versions of the Roman campaign maps.
So 360 x 41 = 14,760 x 2 = 29,520 -41 = 29,479 possible additional versions of the Celtic campaign maps.
I'm aware that Slitherine has already "opened the door" to this possibilty, they have re-used some of the maps. What we need are the tools to allow us to be able to do this too.
Squads.txt
So far we have been able to unlock this first 27 troop types in this file. There are more, spare28 to spare50. If the game can read and recognize these additional squads we could activate them as well.
Retexturing
We are restricted to seven textures per troop type. We need the same troop type with a different name. ie legionaries and pseudo legionaries or marius's legionaries. All we need to do is give each troop type a counter part to double the number of retexturing possibilities. Unless we are restricted by a lack of alternative colours.
The enemy
As we fight our way through the two campaigns we are opposed by some very interesting troop types. Troop types not included in our list of choices for our army, even with the additions from both armies. Namely Balearic slingers and Cataphracts. If Slitherine would release the files that relate to the enemy we could include them in Squads.txt.
ProxySquads.txt
This is a fascinating file. There are many, many troop types listed. I wonder if Slitherine would care to comment about this? Are these possible additions that we might expect to see in a future patch? Or maybe in LA2? Or are they merely leftovers from a previous game?
Modding the Elephants
I am about to attempt this, if I fail it may well be due to a lack of animations. Is there any possibility of Slitherine releasing a patch to allow the archers mounted in the howdah the ability to shoot the bows with which they are depicted?
It will be up to us if we wish to activate this new skill, or not. Alternatively, can they help us to achieve this.
If you have any suggestions that you would like to make or any "mods" you've made and wish your name to be added to the "Roll of Honour" above, please write in.
Finally, is there some way of making this topic "Sticky" to keep it at the top of page 1?
Vale
M. Spedius Corbulo
PS. This post will be subject to many edits and updates.