Ask how you can fire torpedoes or rockets with air unit?
Posted: Fri Nov 04, 2016 6:48 am
1-Ask how you can fire torpedoes or rockets with air unit?
The game not improved with updates (air units can not shoot at a distance and torpedoes or rockets), can not be mixed with rockets and torpedoes or in distance or 1 to 2 hexagon both fighter and light bomber. Even with range of vision 2 hexagons.
Example mulyrole fighter:
9621 Torp TBFAvenger 8 370 1 70 12 2 1 5 0 0 -4 9 19 10 3 2 2 TBF_Avenger_torpedo.png 01.01.1940 01.01.1946 5 primary 9622
9622 Bom TBFAvenger 8 370 3 70 12 2 0 5 6 5 -3 0 19 11 3 2 2 ZEA_CAG_TBF_Avenger.png 01.01.1940 01.01.1946 5 nopurchase 9621
Note: You can only fire torpedoes and rockets if you turn the unit as Earth = 0, but this can not be on top of an enemy unit.
9621 Torp TBFAvenger 0 370
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2-Question multyfire air? there is any area where you can put the animation area for air, different ground weapon cannon or rockets.
Example:
MiG-3.png (27,-26) (-27,-26) (,) (,) MisilAir-land AirCannonsPlane IL-2Sturmovik_2
This way:
(27, -26) (-27, -26) = animaction zone AirCannonsPlane
??? = animation zone MisilAir-land
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3-Question? If anyone knows how to activate this new animation (I do not get that functions in the paratroopers) to expose here thanks ...
The game not improved with updates (air units can not shoot at a distance and torpedoes or rockets), can not be mixed with rockets and torpedoes or in distance or 1 to 2 hexagon both fighter and light bomber. Even with range of vision 2 hexagons.
Example mulyrole fighter:
9621 Torp TBFAvenger 8 370 1 70 12 2 1 5 0 0 -4 9 19 10 3 2 2 TBF_Avenger_torpedo.png 01.01.1940 01.01.1946 5 primary 9622
9622 Bom TBFAvenger 8 370 3 70 12 2 0 5 6 5 -3 0 19 11 3 2 2 ZEA_CAG_TBF_Avenger.png 01.01.1940 01.01.1946 5 nopurchase 9621
Note: You can only fire torpedoes and rockets if you turn the unit as Earth = 0, but this can not be on top of an enemy unit.
9621 Torp TBFAvenger 0 370
-----------------------------------------------------------------
2-Question multyfire air? there is any area where you can put the animation area for air, different ground weapon cannon or rockets.
Example:
MiG-3.png (27,-26) (-27,-26) (,) (,) MisilAir-land AirCannonsPlane IL-2Sturmovik_2
This way:
(27, -26) (-27, -26) = animaction zone AirCannonsPlane
??? = animation zone MisilAir-land
-----------------------------------------------------------------
3-Question? If anyone knows how to activate this new animation (I do not get that functions in the paratroopers) to expose here thanks ...