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Building Ships

Posted: Thu Oct 20, 2016 1:52 pm
by JocaRamiro
Hi,

I note that shipyards on different planets take wildly different amounts of time to build a ship of a particular design. What drives this? Is it the number of local factories? Population, something else?

Also, it does seem that ship building is affected by the current stockpile of minerals used. When I commission a ship, does the entire allotment of needed minerals get committed, or do minerals get released over time as building progresses.

In addition, I note that planets without shipyards can build small spacecraft and platforms. if these get damaged, will the planet have any repair capability?

Thanks in advance.

Re: Building Ships

Posted: Thu Oct 20, 2016 4:57 pm
by bjgrt
If you have one colonial module and no special "policies" in effect (usual case) - number of factories, orbital factories, and the morale.
If you have enough resources they are being consumed than building starts (not queued). If you don't - it takes as much as you have at start, and than as much as you produce for the amount still needed.