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Order of Battle: the new Specialization System

Posted: Mon Oct 03, 2016 12:40 pm
by AlbertoC
As you may know we are working on a major update for Order of Battle: World War II. This patch is accompanying the new exciting campaign pack: Blitzkrieg, finally introduces the Wehrmacht to Order of Battle! It also introduces a number of free features and today we’re going to talk of one of them.

The new campaign specialization system builds upon the old system, making it deeper and more fun, varied and interesting. The current system is simple: at the end of some scenarios you simply pick one between two choices, and you’ll continue with your campaign.

After the update this is going to change. You’ll gain a number of specialization points by completing a mission (5 every time you complete a mission successfully) and a varying number by completing a secondary objective.

Whilst in the campaign screen you’ll be able to spend your hard-earned points in a number of specializations – some will have prerequisites, such as having to unlock certain specializations, or having reached a certain date. These specializations allow you to customize your core army by obtaining special bonuses and unlocking new special abilities, and give even more flavor to certain units.

This allows far more freedom and variety than the previous system. We believe it will help with making the game more varied and offering more replayability.

Also, there are now more specializations than before: all the old campaigns have been adapted to the new system and they now have more specializations than before!

This new system is an exciting opportunity, and we believe it will nicely complement another big feature we have in store for the next update. But we’ll talk of that next week!


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Re: Order of Battle: the new Specialization System

Posted: Tue Oct 04, 2016 12:34 am
by bru888
Good stuff. Can't wait. Take my money, please.

Re: Order of Battle: the new Specialization System

Posted: Tue Oct 04, 2016 3:08 pm
by bcnkor5
AlbertoC wrote:As you may know we are working on a major update for Order of Battle: World War II. This patch is accompanying the new exciting campaign pack: Blitzkrieg, finally introduces the Wehrmacht to Order of Battle! It also introduces a number of free features and today we’re going to talk of one of them.

The new campaign specialization system builds upon the old system, making it deeper and more fun, varied and interesting. The current system is simple: at the end of some scenarios you simply pick one between two choices, and you’ll continue with your campaign.

After the update this is going to change. You’ll gain a number of specialization points by completing a mission (5 every time you complete a mission successfully) and a varying number by completing a secondary objective.

Whilst in the campaign screen you’ll be able to spend your hard-earned points in a number of specializations – some will have prerequisites, such as having to unlock certain specializations, or having reached a certain date. These specializations allow you to customize your core army by obtaining special bonuses and unlocking new special abilities, and give even more flavor to certain units.

This allows far more freedom and variety than the previous system. We believe it will help with making the game more varied and offering more replayability.

Also, there are now more specializations than before: all the old campaigns have been adapted to the new system and they now have more specializations than before!

This new system is an exciting opportunity, and we believe it will nicely complement another big feature we have in store for the next update. But we’ll talk of that next week!


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Very Good change in the game.
1-When the Great Expansion will be released officially ?.
2-Also, you will need to activate the UI for MOD does not work because some icons as mentioned here:
http://www.slitherine.com/forum/viewtop ... 74&t=74069
3-And other important changes explained here:
http://www.slitherine.com/forum/viewtop ... 64&t=73212

Example UI white MOD that do not work in the MODs:

Re: Order of Battle: the new Specialization System

Posted: Wed Oct 05, 2016 6:07 am
by BiteNibbleChomp
bcnkor2 wrote:Very Good change in the game.
1-When the Great Expansion will be released officially ?.
2-Also, you will need to activate the UI for MOD does not work because some icons as mentioned here:
http://www.slitherine.com/forum/viewtop ... 74&t=74069
3-And other important changes explained here:
http://www.slitherine.com/forum/viewtop ... 64&t=73212

Example UI white MOD that do not work in the MODs:
bcnkor2, there is no need to post pictures/slabs of text of your mods on nearly every thread you reply to. Simply adding a link to the thread your mod is in (to your signature, like I have done) will suffice if you want to get people's attention. Seeing the same pictures on every couple of posts you make (so at least a hundred times) is getting annoying, particularly when you only do so to try to alert the game's producers. I am certain that they are already well aware of your work.

Can you please stop posting the same images on every thread, and limit mod stuff to threads about mods?

Thanks,

- BNC

Re: Order of Battle: the new Specialization System

Posted: Thu Oct 06, 2016 1:32 pm
by Magic1111
BiteNibbleChomp wrote: bcnkor2, there is no need to post pictures/slabs of text of your mods on nearly every thread you reply to. Simply adding a link to the thread your mod is in (to your signature, like I have done) will suffice if you want to get people's attention. Seeing the same pictures on every couple of posts you make (so at least a hundred times) is getting annoying, particularly when you only do so to try to alert the game's producers. I am certain that they are already well aware of your work.

Can you please stop posting the same images on every thread, and limit mod stuff to threads about mods?
Good post, I agree! :wink:

Re: Order of Battle: the new Specialization System

Posted: Fri Oct 07, 2016 7:22 pm
by rtownley001
PLEASE don't over-complicate this game system. Right now it's highly playable, lots of fun and I was able to migrate from other PC games and board games without too much trouble (others have not). I realize there is always a quest for more authenticity but sometimes the extra complexity (including things like "production" and "research") detracts rather than enhances the game aspects. Otherwise totally love what you're doing with this product.