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Non-core unit upgrades
Posted: Sat Sep 17, 2016 9:27 am
by Erik2
It look like non-core units can't upgrade equipment.
Is this intended?
I think they should be able to do that. I prefer using non-core units for single-player, historical scenarios. This prevents silly deployment of units in towns behind enemy lines.
Re: Non-core unit upgrades
Posted: Sat Sep 17, 2016 12:24 pm
by BiteNibbleChomp
In most cases you normally wouldn't want to upgrade - it would be a waste of points!
And anyway, who honestly cares about the auxillaries. Unless they are part of a VP, they are bait.
Erik wrote:
I think they should be able to do that. I prefer using non-core units for single-player, historical scenarios. This prevents silly deployment of units in towns behind enemy lines.
In a single battle, I can't think of any cases where you would need to. A 'battle' doesn't normally last for more than a month, and nothing goes out of date that quick.
- BNC
Re: Non-core unit upgrades
Posted: Sat Sep 17, 2016 2:47 pm
by Erik2
BiteNibbleChomp wrote:In most cases you normally wouldn't want to upgrade - it would be a waste of points!
And anyway, who honestly cares about the auxillaries. Unless they are part of a VP, they are bait.
Erik wrote:
I think they should be able to do that. I prefer using non-core units for single-player, historical scenarios. This prevents silly deployment of units in towns behind enemy lines.
In a single battle, I can't think of any cases where you would need to. A 'battle' doesn't normally last for more than a month, and nothing goes out of date that quick.
- BNC
Well, I have a custom Burma scenario that covers the whole campaign in 195 turns (!). Upgrades would surely be nice here.
And there are other battles that span a time period where new equipment arrives during the scenario.
Anyway, it is the player's choice.
Re: Non-core unit upgrades
Posted: Sat Sep 17, 2016 10:45 pm
by BiteNibbleChomp
In the case of Burma the problem is probably easiest if the upgradeable units are made core, but add an event on turn one that sets command points to -1000 or some other large negative value (so even dead units can't make the difference)
Any other scenario pretty much would only be a case of the A6M2 upgrading to A6M3, or at best a new tank being made. But those sort of changes aren't large enough and probably don't matter.
- BNC
Re: Non-core unit upgrades
Posted: Sun Sep 18, 2016 9:40 am
by Erik2
The easiest solution is still to make non-core units upgrade-able.
Leave the decision to the player, no harm done.
Re: Non-core unit upgrades
Posted: Tue Sep 20, 2016 7:50 pm
by Mojko
I don't think it's a good idea to allow auxiliary unit upgrades. It was allowed in Panzer Crops and it can cause serious imbalance within the campaign. I remember abusing this in the Korsun breakout scenario where I had weak but quite experienced reserve forces available. Guess what? If you have extra prestige to spend you can upgrade them to Grenadiers and these guys will hold the line until your forces arrive (with some air support). I think this breaks the intentions of scenario designer. Not to mention that you can upgrade units anywhere in your area of control in the OOB, which makes this even more of an issue.
In other words, such feature seriously limits design space for the scenario / campaign designer.