Field of Glory with the Sengoku/Pike and shot engine?
Posted: Sun Sep 11, 2016 1:34 pm
I don't actually own Sengoku/Pike but have been watching playthroughs. They are on my to buy list but whilst I find their settings interesting, i prefer ancient and medieval warfare and i was wondering if others agree whether or not Field of Glory would translate well to that engine.
Watching the playthroughs of these games i couldn't help think that the gameplay is very similar to Field of Glory. And the 3d layout makes it visually resemble the Field of Glory table top board game more than the FOG game itself. The biggest difference to me, other than cosmetically is that one is hex based and the other has an octagon based grid. In my opinion either could work for Field of Glory, it isn't written in hard stone that it has to be hex based as the original table top game does not use a grid based map at all. These hexes and octagons just make it more convenient to translate the spacing into a computer game format so whether it is hex or octagon doesnt really matter, does it? They both let you carry out the same tactics.
Some may be concerned that the troops would lose their miniatures like look if translated to the pike and shot/sengoku style graphics. I say not necessarily. It would be a case of digitalising these miniatures in 360 degrees. I've seen such software in use on table top war game websites that allow prospective buyers to pan around miniatures before ordering online. It would actually look pretty cool in my opinion, if done right. It could even have some terrain/battlefield graphics made to look like good table top set pieces.
This in my opinion is the future for Field of Glory and the way to market it to a bigger audience. And owners of original FOG would qualify for a loyalty discount of course
Watching the playthroughs of these games i couldn't help think that the gameplay is very similar to Field of Glory. And the 3d layout makes it visually resemble the Field of Glory table top board game more than the FOG game itself. The biggest difference to me, other than cosmetically is that one is hex based and the other has an octagon based grid. In my opinion either could work for Field of Glory, it isn't written in hard stone that it has to be hex based as the original table top game does not use a grid based map at all. These hexes and octagons just make it more convenient to translate the spacing into a computer game format so whether it is hex or octagon doesnt really matter, does it? They both let you carry out the same tactics.
Some may be concerned that the troops would lose their miniatures like look if translated to the pike and shot/sengoku style graphics. I say not necessarily. It would be a case of digitalising these miniatures in 360 degrees. I've seen such software in use on table top war game websites that allow prospective buyers to pan around miniatures before ordering online. It would actually look pretty cool in my opinion, if done right. It could even have some terrain/battlefield graphics made to look like good table top set pieces.
This in my opinion is the future for Field of Glory and the way to market it to a bigger audience. And owners of original FOG would qualify for a loyalty discount of course
