POST COMBAT
Posted: Sat Sep 03, 2016 9:53 am
POST-COMBAT
1) Post-combat resolution sequence becomes:
(A) Roll for Casualties to generals.
(B) Death Rolls, followed by Test for losing combat and for seeing Commander lost (one test with a -1 for losing both the combat AND seeing a commander lost).
> Note that base loss occurs BEFORE the CMT , and therefore could result in an extra -1 for 25% casualties.
(C) CT for BGs falling to half strength but which have not already tested this move. This test is automatically passed if ALL close combat enemy have broken from the test in (b) above.
(D) Move all BGs broken earlier this phase
(E) If not already tested this phase - test if a BG breaks within 3MU or passes within3MU during its initial rout move.
> NB. When measuring whether or not a broken BG passes within 3MU of friends, all slides and contractions that are part of the move are taken into account.
2) Commanders become casualties on:
> 12 .... if winning the combat
> 11 .... if drawing the combat
> 10 .... if losing the combat, or if caught during pursuit
3) Death rolls for drawn combats get a +1 instead of a +2
4) Auto-break rule is removed and replaced with:
A BG that falls to half strength must take a CT unless it has already tested while at half strength earlier this phase.
> A BG will auto-break if it fails any CT while at half strength.
> A BG will auto-break immediately if it falls to BELOW half Strength.
Note that testers now only receive a single -1 for having taken 25% losses (not -1 for each - back to V1).
5) Skirmishers only count as 1pt when broken, fragmented, destroyed or evading off table.
6) TC sub-generals do not add +1 to Ct or CMTs unless they are within 24MU of the CinC.
> FCs and Allied TCs are unaffected.
7a) Lancers do not count -1 on the CT for losing impact against other Lancers
7b) HcH do not count -1 on the CT for losing impact against other HcH
1) Post-combat resolution sequence becomes:
(A) Roll for Casualties to generals.
(B) Death Rolls, followed by Test for losing combat and for seeing Commander lost (one test with a -1 for losing both the combat AND seeing a commander lost).
> Note that base loss occurs BEFORE the CMT , and therefore could result in an extra -1 for 25% casualties.
(C) CT for BGs falling to half strength but which have not already tested this move. This test is automatically passed if ALL close combat enemy have broken from the test in (b) above.
(D) Move all BGs broken earlier this phase
(E) If not already tested this phase - test if a BG breaks within 3MU or passes within3MU during its initial rout move.
> NB. When measuring whether or not a broken BG passes within 3MU of friends, all slides and contractions that are part of the move are taken into account.
2) Commanders become casualties on:
> 12 .... if winning the combat
> 11 .... if drawing the combat
> 10 .... if losing the combat, or if caught during pursuit
3) Death rolls for drawn combats get a +1 instead of a +2
4) Auto-break rule is removed and replaced with:
A BG that falls to half strength must take a CT unless it has already tested while at half strength earlier this phase.
> A BG will auto-break if it fails any CT while at half strength.
> A BG will auto-break immediately if it falls to BELOW half Strength.
Note that testers now only receive a single -1 for having taken 25% losses (not -1 for each - back to V1).
5) Skirmishers only count as 1pt when broken, fragmented, destroyed or evading off table.
6) TC sub-generals do not add +1 to Ct or CMTs unless they are within 24MU of the CinC.
> FCs and Allied TCs are unaffected.
7a) Lancers do not count -1 on the CT for losing impact against other Lancers
7b) HcH do not count -1 on the CT for losing impact against other HcH