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Raate Road scn bug?
Posted: Wed Aug 24, 2016 8:04 pm
by Uhu
One of the secondary goal is to destroy enemy trucks. There is a counter too. A got 3/3 in the counter, but the goal got no green pipe. I looked it in the editor, and it shows, that there is a trigger entry named All Trucks Killed and it has also a Check Scenario Variable condition, where the value is =3. Also Link to the objective has Raid Soviet Supply Truck. But there is nothing in the effects row!
Probably nobody noticed that, because there are no differences between victory and major victory results.
Re: Raate Road scn bug?
Posted: Wed Aug 24, 2016 11:45 pm
by earlecook
Lost in Translation,
Are you talking about Turn Overview?

- Turn Overview.jpg (170.62 KiB) Viewed 2572 times
If so, it is very buggy (BUG ALERT), it does not work well. You cannot trust the results when it seems to work.
In the screen above, a test scenario, I was trying to keep track of all the airplanes lost with secondary objectives. It will display a count (at times), but seems to reset to (0) at times. It does not always count at all, it will count on some turns and then not count or reset on other turns.
I have tried this many different ways, using variables and not using them (using triggers), connecting to the objective and not connecting. The more items tracked, the worse it gets.
Regards,
Earle
Re: Raate Road scn bug?
Posted: Fri Aug 26, 2016 10:04 pm
by Uhu
No, there aren't simply any effects (original Raate Road scenario).

Re: Raate Road scn bug?
Posted: Sun Aug 28, 2016 6:09 pm
by DirkW
That !!! was one of the triggers that worked for me

With screen saying something like " Destroying their supply will weaken the Russians in future scenarios". Got even a blue pin in the "overall strategic situation" map. I guess that the files are not always refreshed correctly when there is a patch, producing a mess of everyone having different bugs and files. So I had several issues with events not working correctly the steam check for copied files found no files which were wrong (very confusing). The developers are suspiciously silent on this matter!!!
Re: Raate Road scn bug?
Posted: Sun Aug 28, 2016 6:28 pm
by Uhu
Do you not mixing it with the Karelian Ladoga'41 scenario?
There is such, if the player destroy 3 of them, than it will have an effect on the furhert campaign.
DirkW wrote:That !!! was one of the triggers that worked for me

With screen saying something like " Destroying their supply will weaken the Russians in future scenarios". Got even a blue pin in the "overall strategic situation" map. I guess that the files are not always refreshed correctly when there is a patch, producing a mess of everyone having different bugs and files. So I had several issues with events not working correctly the steam check for copied files found no files which were wrong (very confusing). The developers are suspiciously silent on this matter!!!
Re: Raate Road scn bug?
Posted: Mon Aug 29, 2016 6:53 am
by DirkW
This time you got me!! My mistake!