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Fall back . . .

Posted: Wed Aug 10, 2016 12:55 pm
by stockwellpete
I had a "fragmented" pike/shot unit behind my lines and I wanted to move it further back. So I used "fall back" and it suffered a cohesion loss and "routed", even though no enemy unit could charge it because it was protected on all sides. As a result another adjacent unit "disrupted" and then that unit "routed" in the next turn when charged by enemy cavalry - and my whole line began to disintegrate. I think the original "fragmented" unit was within charge range of enemy cavalry (even though they could not reach my unit). Is this working as intended please?

Re: Fall back . . .

Posted: Wed Aug 10, 2016 5:50 pm
by rbodleyscott
stockwellpete wrote:I had a "fragmented" pike/shot unit behind my lines and I wanted to move it further back. So I used "fall back" and it suffered a cohesion loss and "routed", even though no enemy unit could charge it because it was protected on all sides. As a result another adjacent unit "disrupted" and then that unit "routed" in the next turn when charged by enemy cavalry - and my whole line began to disintegrate. I think the original "fragmented" unit was within charge range of enemy cavalry (even though they could not reach my unit). Is this working as intended please?
Yes, it is working as intended. It is proximity to the enemy that counts, not whether they can actually charge.

The small degree of uncertainty as to when it applies is deliberate. Withdrawing in the face of the enemy should provoke anxiety in the commander. There are plenty of historical instances of a planned withdrawal by one unit turning into a panic rout by all an sundry.