Infantry Speeds / Large MP Battle Info
Posted: Tue Aug 09, 2016 1:15 am
Hi Guys,
Normally I like the units as fast as possible. But I have noticed my infantry are a little fast when compared to my tanks. This is BEFORE they mount up on the truck. I should really be able to out flank infantry with tanks unless they mount up.
I would propose;
Infantry moved down to 3 native movement hexes -- after that mount up and move all you want, current speeds are fine. In some multiplayer games we have going, it just seems off a bit when guys are doing large tank flanks and the infantry are almost as quick, and really no cost compared to tanks.
Currently we are playing in 1946 (70x70 HEX) with about 33 UNITS and 12 AIR each, 9800 GOLD and 196 GOLD per/turn. So yes, they are big battles, gives us some very good data on the units. In our larger games, the specs are 120x120 HEX, 96 UNITS, 36 AIR, 28800 GOLD and 576 GOLD per/turn. The engine works very well, these are huge battles. The first thing we noticed was the ARTY issues -- it was pretty humorous when teams were fielding 8 75mm and 4 Long Toms. The current ARTY is great, it is devastating, de organize then STRIKE!
Normally I like the units as fast as possible. But I have noticed my infantry are a little fast when compared to my tanks. This is BEFORE they mount up on the truck. I should really be able to out flank infantry with tanks unless they mount up.
I would propose;
Infantry moved down to 3 native movement hexes -- after that mount up and move all you want, current speeds are fine. In some multiplayer games we have going, it just seems off a bit when guys are doing large tank flanks and the infantry are almost as quick, and really no cost compared to tanks.
Currently we are playing in 1946 (70x70 HEX) with about 33 UNITS and 12 AIR each, 9800 GOLD and 196 GOLD per/turn. So yes, they are big battles, gives us some very good data on the units. In our larger games, the specs are 120x120 HEX, 96 UNITS, 36 AIR, 28800 GOLD and 576 GOLD per/turn. The engine works very well, these are huge battles. The first thing we noticed was the ARTY issues -- it was pretty humorous when teams were fielding 8 75mm and 4 Long Toms. The current ARTY is great, it is devastating, de organize then STRIKE!