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Status of PC Game

Posted: Thu Aug 04, 2016 5:36 pm
by Gerry4321
Hello:
My understanding was there was to be no new development in the game. Is that still true?

Thanks,
Gerry

Re: Status of PC Game

Posted: Thu Aug 04, 2016 6:15 pm
by pipfromslitherine
We're not working on anything currently, no.

Cheers

Pip

Re: Status of PC Game

Posted: Fri Aug 05, 2016 7:38 am
by Gerry4321
I understand. But I believe also that there are no plans for anything in the future, right? Thanks, Gerry

Re: Status of PC Game

Posted: Fri Aug 05, 2016 10:34 am
by Schweinewitz
I don't know, has Slitherine cancelled the development of BA altogether or are they waiting for a 3rd party to take over?

Although I' very happy with the user-made content, I'd love to see further official DLCs or even other TOs.

Well, hope dies last. :|

Re: Status of PC Game

Posted: Fri Aug 05, 2016 6:07 pm
by pipfromslitherine
We haven't cancelled anything, we have no plans for more content for it though. There is always a balance between DLCs and expansions for existing properties and working on new development - especially when the team has been working on BA pretty much constantly for many years. Archon (our new engine) is in flight on a number of games, and an upgraded BA3 would be very simple to do, but we don't have a team available to work on it at the moment. To some extent it is the nature of the beast - there are always more things we would love to do than people to do them! The Apple 32-bit requirements also limit our ability to update the existing game.

Cheers

Pip

Re: Status of PC Game

Posted: Fri Aug 05, 2016 7:57 pm
by Gerry4321
Pip:

Now you are being a tease! - mentioning BA3. I assume it has been suggested before but maybe hire some of the talented people on here on a contract basis?

Hoping,

Gerry

Re: Status of PC Game

Posted: Fri Aug 05, 2016 9:33 pm
by Schweinewitz
Well, before dreaming of BA3 we should talk about BA2. This game was kind of nipped in the bud. Shame really, it has so much potential. Nonetheless I understand and accept Pip's explanation.

Re: Status of PC Game

Posted: Sun Aug 07, 2016 3:14 am
by MikeAP
I love this game, and still play it constantly.

The cooperative missions and cooperative skirmish mode literally allow for unlimited play options.

I would love to see Battle Academy expand to different eras. I think Battle Academy would fit well with Vietnam or a smaller conflict.

Re: Status of PC Game

Posted: Mon Aug 22, 2016 11:46 pm
by jcb989
Middle East too. or anything before 1980 would seemingly be fair game. But maybe not as much draw as WWII

Re: Status of PC Game

Posted: Tue Jan 31, 2017 9:52 pm
by mattymo
Such a bummer to learn this!

Re: Status of PC Game

Posted: Fri Feb 03, 2017 2:28 pm
by Adraeth
My opinion:

considering the new engine used for Sanctus Reach, considering the ( ithink ) incoming new game for ancient or middleage battles; i would really suggest Slitherine to produce a new Battle Academy with the new engine with all the army lists from west to east and africa with skirmishes and the excellent "sandbox campaign system" from Pike and shot campaigns.

For this engine is, in every aspect, the holy grail for a wargamer

With such BA the production might focus once on every aspect and it will give everything to gamers, selling a tons of copies in a small amount of time, avoiding expansions or add ons, so allowing program team to move to another project.

Just my 2cents

Re: Status of PC Game

Posted: Fri Feb 03, 2017 3:54 pm
by MikeAP
Adraeth wrote:My opinion:

considering the new engine used for Sanctus Reach, considering the ( ithink ) incoming new game for ancient or middleage battles; i would really suggest Slitherine to produce a new Battle Academy with the new engine with all the army lists from west to east and africa with skirmishes and the excellent "sandbox campaign system" from Pike and shot campaigns.

For this engine is, in every aspect, the holy grail for a wargamer

With such BA the production might focus once on every aspect and it will give everything to gamers, selling a tons of copies in a small amount of time, avoiding expansions or add ons, so allowing program team to move to another project.

Just my 2cents
Love it.

As long as they also include cooperative multiplayer and skirmish modes.

Re: Status of PC Game

Posted: Fri Feb 03, 2017 4:05 pm
by pipfromslitherine
If you are or know of a team with the desire and ability to do such a thing, then please let us know! :)

Cheers

Pip

Re: Status of PC Game

Posted: Fri Feb 03, 2017 4:40 pm
by Adraeth
I would love to find one :D ; i know (working on board game design) that there choices, but all this wishes are here just because you made an excellent engine from the very first BA, to Pike and Shot and Sanctus Reach.

Thanks :D