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Second Moves and Shooting Distance
Posted: Wed Jul 16, 2008 11:01 pm
by kal5056
Can a unit that has moved twice and been forced to stop at exactly 6 MU's (because the rule says that you can not move within 6MU's) claim a long range shot of 6MU's? DBx used to deal with this by saying that if you had marched you could not shoot. I can find no similar limitation. The hair that need splitting is "If a unit is forced to stop because it can not move within 6MU is it considered to be at 6MU's? " Sorry if this has been asked before.
Gino
SMAC
Posted: Thu Jul 17, 2008 2:31 am
by KingHassan
Hello Gino.
We have been playing it as " can't go within 6MUs" means that marching units must stop just beyond 6MUs and are out long range.
John
Posted: Thu Jul 17, 2008 5:02 am
by madmike111
I think you are both wrong. From my understanding the unit has to start its second move outside 6 MU, it can then move as close as it likes in the second move, subject to its normal move range.
Posted: Thu Jul 17, 2008 6:12 am
by MarkSieber
p. 75: "Neither the 1st nor the 2nd move can start, end or go within 6 MUs of any enemy..." Range p. 85 "...in range if a front corner or any part of its front edge is within range of the target." We play that since you can't second move within 6 MUs and must be within 6 MU's (for foot bow) to shoot, no shooting after a second move.
Posted: Thu Jul 17, 2008 6:13 am
by Duke68
madmike111 wrote:I think you are both wrong. From my understanding the unit has to start its second move outside 6 MU, it can then move as close as it likes in the second move, subject to its normal move range.
No, iirc a second move is allowed only if it doesn't start, pass through or end within 6" from any enemy BG.
Posted: Thu Jul 17, 2008 7:39 am
by hammy
In the glossary on P136 it clearly defies within to mean "At or closer than".
As you cannot make a second move within 6MU and within includes at 6MU you cannot make a second move to shooting range.
Posted: Thu Jul 17, 2008 8:14 am
by shall
Correct. This was certainly the intent of ther 3 of us and I think it is clear in the rules if you refer to the relevant bits as james suggests so not an FQ issue.
Si
Posted: Sun Jul 20, 2008 8:52 pm
by hazelbark
It is quite clear. More of hazy holdover from other rules.
This does mean that HF that double march cannot be at exactly 6 MU and thus will take 3 turns to move.
Which effects firepower a good bit
Posted: Sun Jul 20, 2008 10:59 pm
by rbodleyscott
hazelbark wrote:It is quite clear. More of hazy holdover from other rules.
This does mean that HF that double march cannot be at exactly 6 MU and thus will take 3 turns to move.
Indeed it does.
Which effects firepower a good bit
But you could screen them with LF.