Fog of war
Posted: Tue Jul 26, 2016 1:52 pm
The game models a certain level of FOW.
- The player cannot see the statistics of the enemy generals.
- Some units can be hidden in forests, ....
- In campaigns, you have incomplete informations about the enemy units
Could you not increase the level of FOW ?
- you could give all the enemy units a dark facing indicator to prevent the player from knowing which enemy unit is out of command range of its generals
- you could remove the information "reduced CC" about enemy units (in their information panel)
- in the panel listing casualties, you could give an approximate number of enemy soldiers
- and maybe other things (the fog played a role in some battles like the battle of Arques in France during this period - the player could have difficulties to see units that are too far from his own army - you could reduce visibility on the battlefield when a lot of firearms have been used - routed units could be prevented from giving any informations about enemy units that they spot ....) ???
More generally, what is your design philosophy about the Fog-of-War ? Do you plan to increase its role, do you want to keep the things simple enough for the players ?
As it is, the game is really impressive and difficult. I don't suggest any changes, I just ask these questions to know what are your ideas about that.
- The player cannot see the statistics of the enemy generals.
- Some units can be hidden in forests, ....
- In campaigns, you have incomplete informations about the enemy units
Could you not increase the level of FOW ?
- you could give all the enemy units a dark facing indicator to prevent the player from knowing which enemy unit is out of command range of its generals
- you could remove the information "reduced CC" about enemy units (in their information panel)
- in the panel listing casualties, you could give an approximate number of enemy soldiers
- and maybe other things (the fog played a role in some battles like the battle of Arques in France during this period - the player could have difficulties to see units that are too far from his own army - you could reduce visibility on the battlefield when a lot of firearms have been used - routed units could be prevented from giving any informations about enemy units that they spot ....) ???
More generally, what is your design philosophy about the Fog-of-War ? Do you plan to increase its role, do you want to keep the things simple enough for the players ?
As it is, the game is really impressive and difficult. I don't suggest any changes, I just ask these questions to know what are your ideas about that.