2 small glitches
Posted: Mon Jul 25, 2016 6:55 am
Just noticed:
1) enemy hidden units extend their ZOC around so that your troops, who haven't seen them, have a restricted move/attack stance. This effectively negates the hiding of the enemy unit because you know where it is when the tooltip tells you that you can't do one move or another. In other words, the only possible move you may take, due to its ZOC, is the one that reveals the hidden unit... and that means this unit is basically not hidden and will not catch you by surprise even though you can't see it in the woods.
2) I've witnessed a Mtd Samurai unit as RETURNED when it had never exited the battlefield in the first place. It came as a REINFORCEMENT with many other units, without this being called for at the beginning of the turn (the enemy has brought more reinforcements). It's important to note this "returned" unit arrived the turn AFTER the reinforcements had arrived and in the same spot they were so it MUST be a reinforcement the game calls as "Returned".
3) This is not really a glitch but something that perhaps should be addressed. It so happens many times that a pursuer ends its turn of pursuit with a wheeling manouver. When this happens, the game should check whether this unit is giving its back side to other enemies and prevent that from happening. I don't think a unit would be so willing to pursue the enemy that it would give its back to other enemy units... hell they are bloodthirsty enough as it is to chase enemies in the middle of the enemy army. At least as their LAST wheeling move, they should NOT expose their back to other enemy units.
Oh boy the Takeda campaign at Daimyo level is very very hard. The Oda have whipped me two times in a row and 1 was really a MAJOR defeat. I'm having a blast!!!!
1) enemy hidden units extend their ZOC around so that your troops, who haven't seen them, have a restricted move/attack stance. This effectively negates the hiding of the enemy unit because you know where it is when the tooltip tells you that you can't do one move or another. In other words, the only possible move you may take, due to its ZOC, is the one that reveals the hidden unit... and that means this unit is basically not hidden and will not catch you by surprise even though you can't see it in the woods.
2) I've witnessed a Mtd Samurai unit as RETURNED when it had never exited the battlefield in the first place. It came as a REINFORCEMENT with many other units, without this being called for at the beginning of the turn (the enemy has brought more reinforcements). It's important to note this "returned" unit arrived the turn AFTER the reinforcements had arrived and in the same spot they were so it MUST be a reinforcement the game calls as "Returned".
3) This is not really a glitch but something that perhaps should be addressed. It so happens many times that a pursuer ends its turn of pursuit with a wheeling manouver. When this happens, the game should check whether this unit is giving its back side to other enemies and prevent that from happening. I don't think a unit would be so willing to pursue the enemy that it would give its back to other enemy units... hell they are bloodthirsty enough as it is to chase enemies in the middle of the enemy army. At least as their LAST wheeling move, they should NOT expose their back to other enemy units.

Oh boy the Takeda campaign at Daimyo level is very very hard. The Oda have whipped me two times in a row and 1 was really a MAJOR defeat. I'm having a blast!!!!
