crazy command idea
Posted: Sun Jul 24, 2016 4:47 pm
As we are waiting for FOGN2 , I was wondering if we could not try another commande system and still not change all the rules, but the command mechanism
The actual game sequence has it that one side makes all his firings, after the other side and one side moves all his units ...well you know the drill .
I was wondering if that sequence could not be changed as to have a more "intense" game with more interaction .
The idea is to have each side move a command one at the time and a command will be a division if playing a small battle or a corps or column for biger battles .
But I also want the quality of the general to have an impact on the battle . A competent general will be able to interact with one division before having to move all his units at the same time. A Skilled one may move two commands and the exceptionnal 3 commands.,
So instead of moving all the units of a side, side A activates one command, charges, fires, moves ..side B does the same, side A one again, side B once again and so on
If at one time one side has no more capacity to activate a unit, it will have to wait till the other side finishes to activate his own units up till the capacity is exhausted
At that point, side A finishes all his charges and moves as normal, side B does the same after .
It is not perfect but gives more interaction.
For simplicity sakes, combined charges could still be done as usual even if the units come from 2 different commands and for firing, hits a accumulated .
I do not know if my idea is clear enough .
I was unable to test it but as we will have to wait till 2017 for a V2 version, we can still discuss it .
The 2 merits I see is it exist and might enable more interaction and of course it will change the game ...
The actual game sequence has it that one side makes all his firings, after the other side and one side moves all his units ...well you know the drill .
I was wondering if that sequence could not be changed as to have a more "intense" game with more interaction .
The idea is to have each side move a command one at the time and a command will be a division if playing a small battle or a corps or column for biger battles .
But I also want the quality of the general to have an impact on the battle . A competent general will be able to interact with one division before having to move all his units at the same time. A Skilled one may move two commands and the exceptionnal 3 commands.,
So instead of moving all the units of a side, side A activates one command, charges, fires, moves ..side B does the same, side A one again, side B once again and so on
If at one time one side has no more capacity to activate a unit, it will have to wait till the other side finishes to activate his own units up till the capacity is exhausted
At that point, side A finishes all his charges and moves as normal, side B does the same after .
It is not perfect but gives more interaction.
For simplicity sakes, combined charges could still be done as usual even if the units come from 2 different commands and for firing, hits a accumulated .
I do not know if my idea is clear enough .
I was unable to test it but as we will have to wait till 2017 for a V2 version, we can still discuss it .
The 2 merits I see is it exist and might enable more interaction and of course it will change the game ...