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Order of Battle v. 2.6.7 Patch!

Posted: Wed Jul 20, 2016 7:00 pm
by AlbertoC
With Winter War coming out tomorrow the developers are really busy preparing the ground for it!

We are releasing a new patch for Order of Battle, including so many additions, balance changes and gameplay fixes. We hope you’ll enjoy it!

Important note: with this patch you’ll be able to play the first mission of the new DLC, Winter War. The DLC will be available starting from tomorrow, July 21st.

You can download the patch here

Here’s the full changelog:

Gameplay:
• Major rebalancing of all ground units, mostly focused on tank vs tank performance in anticipation for European tank clashes.
• Artillery now deals less damage against low-strength targets, making them less effective at "sniping kills" from long range.
• Paratroopers have "supply stash" which delays the out-of-supply effects for a number of turns.
• Paratroopers have "Quick Entrench" trait, allowing to to dig in faster than normal units.
• Units with "Light Freight" trait can disembark from a train on open hexes.
• Units with "Heavy Treaded" trait suffer double terrain disruption penalties from moving through difficult terrain.

Multiplayer:
• 2 new maps added: Winter War based "Arctic Fox" and Morning Sun based "Double Dragons" cooperative map, playable as the Chinese.

Bug fixes:
• Some black screen on start-up issues fixed.
• Campaign end screen fixed (no longer displays nonexistent scenario location).
• Disband button and tooltip display fixed when it is unavailable.
• Switch from Strategic Map fixed when using 2D tactical map display.
• Bonus Zundapp Motorcycle unit for owners of Heroes of Normandie game fixed.

Editor:
• Dozens of new Soviet, German and Finnish units available.
• Objectives can be changed (added and/or removed) in the middle of a scenario.
• Popup dialog can be called to offer the player unique tactical, strategic or political choices during a scenario.
• 'AI Team Split" trigger effect can move units from one team to another split based on their strength. This can - for example - be used to split damaged AI units to a different team and retreat them to the rear.