Historical Armies
Posted: Tue Jul 19, 2016 4:19 pm
I've fought a battle where the enemy was numerically superior but its troop quality was low and won 40%-0... the main confrontation instead was roughly equivalent in numbers and quality (9000 vs 8000) and it turned out to be the most entertaining and challenging battle since I own the game. No doubt the patch has addressed the inconsistencies of the AI which is now much more compact. The battle ended 62%-36% for me and I won but I BARELY won. Many times I said the % doesn't truly reflect the fact that up to the turning point it could end either way and this time more than ever.
In order to reach those numbers I've had to combine armies, which is what the enemy did too of course and that led me to BEG you to consider again the limitations imposed by the current recruitment system.
Since the idea is to have historical armies and since they are to be mustered with their basic units as mandatory, these basic units end up being the BULK of the host and we're talking of all samurai units.
The situation leads not only to having the photocopy of an army you already have... but since it's 2x, you do see a heavy unbalancement in the number of samurai units vs ashigaru units.
In other words, since we can't muster low-quality troops and use them to reinforce an existing army piecemeal (and that would work the ratio in favor of the ashigaru of course), the more the campaign goes on, the more you end up having bigger armies with twice the number of samurai and a very low number of low-quality troops.
Go figure IIRC the army starts basically with 6 units (5+Honjin). You can barely afford to buy ONE low quality unit (i.e. an ashigaru swordsmen unit).
At the beginning you have 5+Honjin+1 Ashigaru... and when you combine it you have 10+Honjin+2 ashigaru. If you combine another army you'll end up with 15+Honjin+3 ashigaru... and that depends, if you can afford it, you could even buy samurai units as extra instead of cheaper ashigaru (or sohei).
I know it's not a matter of numbers because the ashigaru units are bigger (more men) but there should be more ashigaru and less samurai units in my opinion. Don't forget we lose units to garrison the provinces we capture. Those units can't be replaced piecemeal: to reinforce the army you must AGAIN bring another army to combine it with.
The more the campaign goes ahead, the less likely it is for the side that is losing to be able to beat the more experienced and increasingly unbalanced enemy army (because its samurai swell in numbers every time you combine them).
There are many ways to address this problem but clearly the recruitment system we have now is not helping (though I must say I'm having a blast with the new AI).
Please do consider the weather effects suggestion in connection to this request: it would be unwise to create an unbalanced army in any case but with the weather this is twice as true.
In order to reach those numbers I've had to combine armies, which is what the enemy did too of course and that led me to BEG you to consider again the limitations imposed by the current recruitment system.
Since the idea is to have historical armies and since they are to be mustered with their basic units as mandatory, these basic units end up being the BULK of the host and we're talking of all samurai units.
The situation leads not only to having the photocopy of an army you already have... but since it's 2x, you do see a heavy unbalancement in the number of samurai units vs ashigaru units.
In other words, since we can't muster low-quality troops and use them to reinforce an existing army piecemeal (and that would work the ratio in favor of the ashigaru of course), the more the campaign goes on, the more you end up having bigger armies with twice the number of samurai and a very low number of low-quality troops.
Go figure IIRC the army starts basically with 6 units (5+Honjin). You can barely afford to buy ONE low quality unit (i.e. an ashigaru swordsmen unit).
At the beginning you have 5+Honjin+1 Ashigaru... and when you combine it you have 10+Honjin+2 ashigaru. If you combine another army you'll end up with 15+Honjin+3 ashigaru... and that depends, if you can afford it, you could even buy samurai units as extra instead of cheaper ashigaru (or sohei).
I know it's not a matter of numbers because the ashigaru units are bigger (more men) but there should be more ashigaru and less samurai units in my opinion. Don't forget we lose units to garrison the provinces we capture. Those units can't be replaced piecemeal: to reinforce the army you must AGAIN bring another army to combine it with.
The more the campaign goes ahead, the less likely it is for the side that is losing to be able to beat the more experienced and increasingly unbalanced enemy army (because its samurai swell in numbers every time you combine them).
There are many ways to address this problem but clearly the recruitment system we have now is not helping (though I must say I'm having a blast with the new AI).
Please do consider the weather effects suggestion in connection to this request: it would be unwise to create an unbalanced army in any case but with the weather this is twice as true.
