Page 1 of 1

Infinity trigger/unit spawn bug?

Posted: Mon Jul 11, 2016 2:22 pm
by Erik2
I'm trying to set up triggers that will spawn 1 kamikaze unit at a specific location each turn as long as there is 1 airstrip at the location.
Problem is that the triggers spawn more than 1 unit pr turn (except the first turn).

Trigger-a condition: checks airstrip unit = 1, effects: spawns kamikaze unit, disables trigger-a and enables trigger-b
Trigger-b condition: checks airstrip unit = 1, effects: disables trigger-b and enables trigger-a

Anyone?
There are 7 airstrips so I'd rather not create 'manual' triggers for each of them for 35 turns...

(Got a 1v1 Operation Olympic ready as soon as the trigger problem is fixed)

Infinity trigger/unit spawn bug?

Posted: Sat Jul 23, 2016 1:59 pm
by Erik2
Tried a slightly different approach.
A simple infinite trigger which should spawn 1 unit each turn.

1 unit is spawned on turn-1.
Every turn thereafter, 4 units are spawned. Bug?

Re: Infinity trigger/unit spawn bug?

Posted: Thu Aug 18, 2016 3:29 pm
by adherbal
"Turn Start" is called at the start of every alliance's turn, includes the "no mans land" (not displayed in the alliances list because it cannot be edited) and "neutral" one.

If you want the trigger to do stuff only per "full cycle", add a "check turn" condition with turn > 0 and a specific alliance selected (probably the starting one). Then it will only pass the conditions on that alliance's turn, thus only fire once per "full cycle".

Re: Infinity trigger/unit spawn bug?

Posted: Thu Aug 18, 2016 5:21 pm
by Erik2
Thank you