How reliable is the AI?
Posted: Sat Jul 09, 2016 3:56 pm
I don't expect the AI to play at a human level but how reliable is the AI and whether or not there are improvements on the AI in the new version?
Bummer. Multiplayer has always been something I never tried to dive in to. I might dive in to it once they iron out the new version. Oh well, I hope there will be some AI improvements in the future. I just want to make armies and let it battle against eachother.stockwellpete wrote:I don't think it is very good. whether it is better or worse than the AI in the original FOG I couldn't say at this stage. It is OK to use to learn the basics of the game but then you need to move on to multi-player really.
Really? Did you just imply that Pete is "a hater"?!...Igorputski wrote:That's one birds opinion. Don't just take his word for it wait for some other reviews both pro and users. Remember there are a lot of haters online these days and they would try to ruin any game they can.
I wouldn't worry too much. Here is Igorputski writing about AI in April this year . . .NikiforosFokas wrote:Really? Did you just imply that Pete is "a hater"?!...
And I never said take "my opinion" as fact either buddyBOY! I'm just telling the dude to not take any one post as foremost truth. There are a lot of haters online and that's a fact! HUH!? TROLLS too I see. (Nik)stockwellpete wrote:I wouldn't worry too much. Here is Igorputski writing about AI in April this year . . .NikiforosFokas wrote:Really? Did you just imply that Pete is "a hater"?!...
http://www.slitherine.com/forum/viewtop ... 78#p603578
Can you stop being so offensive please?Igorputski wrote:And I never said take "my opinion" as fact either buddyBOY! I'm just telling the dude to not take any one post as foremost truth. There are a lot of haters online and that's a fact! HUH!? TROLLS too I see. (Nik)
I think if I was to enter the AI (of either version) into my FOG Digital League tournament then it would probably not win a game and would finish bottom of the lowest division. That tells you how strong it is really. The older version AI did not know how to support its skirmishers so they were easy to capture and it tended to leave any "poor" units up by its camp. Its army selection was also bizarre at times with a 20 unit army having an "inspired" leader and two other "field" commanders. Really an "inspired" leader, or a "field" and "troop" leader would be enough and the other army selection points should have been used on purchasing more units. The size of an army is very important in FOG.NikiforosFokas wrote:If someone (let's name him the X person) believes that a person who is moderator in a forum of the game he loves, i.e. the same person who organizes the leagues and the cups of the same game is a hater who has the target to ruin the same game he surely is not more clever than the new FOG Al. So no suprises when the accuser go mad when someone tells him that the AI is not good. That it s all.
Yes you are right.stockwellpete wrote: I think if I was to enter the AI (of either version) into my FOG Digital League tournament then it would probably not win a game and would finish bottom of the lowest division. That tells you how strong it is really. The older version AI did not know how to support its skirmishers so they were easy to capture and it tended to leave any "poor" units up by its camp. Its army selection was also bizarre at times with a 20 unit army having an "inspired" leader and two other "field" commanders. Really an "inspired" leader, or a "field" and "troop" leader would be enough and the other army selection points should have been used on purchasing more units. The size of an army is very important in FOG.
Danm! Are you talking about me or the AI? Maybe we're twins.stockwellpete wrote:I think if I was to enter the AI (of either version) into my FOG Digital League tournament then it would probably not win a game and would finish bottom of the lowest division. That tells you how strong it is really. The older version AI did not know how to support its skirmishers so they were easy to capture and it tended to leave any "poor" units up by its camp. Its army selection was also bizarre at times with a 20 unit army having an "inspired" leader and two other "field" commanders. Really an "inspired" leader, or a "field" and "troop" leader would be enough and the other army selection points should have been used on purchasing more units. The size of an army is very important in FOG.NikiforosFokas wrote:If someone (let's name him the X person) believes that a person who is moderator in a forum of the game he loves, i.e. the same person who organizes the leagues and the cups of the same game is a hater who has the target to ruin the same game he surely is not more clever than the new FOG Al. So no suprises when the accuser go mad when someone tells him that the AI is not good. That it s all.
Aye! If Pete hated the game then he would have driven every single person away from the board by telling them how much the game sucks but he is actually helping out when someone asks a question and compiling the problems found in the new version in order to make it easier for the dev(s) to know any issues and possibly fix all of it in the future.bloodphoenix wrote:I think we can definitively dismiss any assertion that Stockwellpete is a Hater or a Troll, considering he is one of the few people who has posted a thread in the forum saying "Yeah, but there are SOME good things about the UNITY version"...
I haven't noticed any recognizable change in the performance of the A.I. so far, but I've honestly only played a couple test games.
What I did notice, and was very curious about, was a detail on the screen for setting up DAG battles against the A.I.
I'm not sure its implemented yet, since I didn't seem to be able to click on it at all, but it would appear there is at least a plan to have more than one "level" of A.I. ability (I noticed a button that was set on "Average"). Also, there was a historical name to the right of that setting, which suggested that they intend to, at some point, have A.I. "personalities" that will use different tactics...some being more aggressive, some more defensive, etc, etc. I've seen systems like this used in other games to produce A.I.'s that were capable of surprising moves and offering an actual challenge for those of us with more modest ability!
And that is why I love the Sengoku Jidai AI. If I get too complacent and move without thinking, it punishes me. Also that is the reason why I hate multiplayer. I don't want anything that relies on another person. I want to be able to play a lot when I want to and never play at all when I am not in the mood.jomni wrote:I lose MP battles because practicing vs the AI don't make me a good player. Hope it gets improved. All he best to the dev.
And sometimes we want to finish a battle in one sitting. Multiplayer takes some time.