Bug reports etc.
Posted: Sat Jul 09, 2016 1:07 am
Where are we to put bug reports? Since this is a released product it should not be in the Beta area methinks...
So I'll just comment on one thing as I spent my "computer time" tonite re-registering these darn games and the unity game wont allow copy and paste of the serials and I'm plum tuckered out and starting to drink heavily.
A lot of people have commented on the graphics and "smoothness" being odd or off or not as pleasing as the original and I think I know why. There are no longer any unit animations in Unity, they just slide into position.
Now , original fog was two D and technically didn't have animation, what it had was over 12 ( maybe 16 ) unit graphic angles or facings . When a unit moved, the program "wiggled" the unit by using a combo of those many angles, giving the impression of "movement" or action in each hex crossed, versus the "slidyness" we have now..
This is sad, as it was a very nice effect and I wonder if unity could allow this to return.
To test your self just play Akragas ( the ist scenario ) back to back in each version and I think you'll see what I mean.
So I'll just comment on one thing as I spent my "computer time" tonite re-registering these darn games and the unity game wont allow copy and paste of the serials and I'm plum tuckered out and starting to drink heavily.
A lot of people have commented on the graphics and "smoothness" being odd or off or not as pleasing as the original and I think I know why. There are no longer any unit animations in Unity, they just slide into position.
Now , original fog was two D and technically didn't have animation, what it had was over 12 ( maybe 16 ) unit graphic angles or facings . When a unit moved, the program "wiggled" the unit by using a combo of those many angles, giving the impression of "movement" or action in each hex crossed, versus the "slidyness" we have now..
This is sad, as it was a very nice effect and I wonder if unity could allow this to return.
To test your self just play Akragas ( the ist scenario ) back to back in each version and I think you'll see what I mean.