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OOB marine

Posted: Tue Jun 21, 2016 6:38 am
by simcc
Finally got the time to play this after so long and below list my first impression.

1. Scenario design have improved and there is many approach to some scenarios which is good. Turns are still to high and the movement is still too slow however. It's due to the slow movement that cause the game to drag on to 40-50 turns.

2. Teleporting units, again designers did the same trick on teleporting units on the naval battle. IJN retreated but US fleet just disappear again after it. I still prefer they turn blue and start to retreat rather than total disappearing act.

3. Map design have improved given the idea of supply cutting and I see these new maps encourage supply cutting play which is good.

4. Reinforcment by stage also gives a good challenge.

5. AI not aggressive enough to inflict damage especially on planes and some how in a few instants I found enemy plane just sit there when I have an AA in range and he didn't move away (New Georgia) and just let me mowed him down. Enemy bombers should really focus on killing supply ship but again AI not aggressive enough in that instance.

i haven't complete it yet but so far I see good improvement in terms of scenario design but still need a lot of improvement as scenario design is still weak. I am playing at the hardest level and I still manage to finish all scenario with spare time and I think they should make it more challenging. Still this game will convince me to continue support the developer and I hope winter war will be out and no more delay.