800pt Indians vs Alex Macedonians
Posted: Fri Jul 11, 2008 4:47 am
Indian forces:
6 BG of 2 elephants
3 BGs of 4 cav (average, protected, Lt spear)
3 BGs of 8 Mi archers (swordsmen)
2 BGs of 8Mi Lt spear/sword
1 BG of 6 Lt Archers
1 BG of 4 Mi heavy weapon
Mac forces
4 BGs of 12 Pike (one superior)
1 BG of 6 Lt slingers
1 BG of 6 Lancers (superior)
1 BG of 4 Lancers (elite)
1 BG of 4 LH lancers
2 BGs of 4 Lancers (average)
I was Indian, I had always played strong HF armies in the past (Hoplite, Pike and Roman) so it was a completely new experience fielding an Indian army. I some preconceived ideas of how the game would pan out, interestingly they were completely wrong.
Deployment:
Indians line: long line of Mi infantry 2 rank deep, with alternative archer, lt spear. 3 BG of elephants on each flank with cav in support.
Macedonian line: pikes in the centre cav on both flanks
Interesting Results:
1: The Macedonians only had about half the frontage of the Indian army. The elephants didn’t have any enemy directly in front of them apart from some lights. Quickly the Macedonian moved LH and cav without 6 MU of the elephants, once that happened the elephants couldn’t turn or wheel without passing CMT, which I failed 8 out of 10 times. The elephants quickly got spread out all over the table as some passed and most failed CMTs each turn.
2: The Macedonians wheeled a pike BG and destroyed 3 BGs of elephants one after another usually taking a single turn per elephant BG. Those pikes are just plain nasty as they have a +1 POA over elephants in both the impact and melee. Also as the elephants were spread out the pike always had one overlap and I failed every death roll.
3. The Indian Lt Spear Cav, Lt spear + Cav must be the worst value weapon in the game, almost never gets a POA. I used my cav one rank deep in front of the lancer units to force them to charge while setting up other units to hit them in the flank. Worked well except a BG of 6 superior, armoured lancers, 2 ranks deep + general are a very tough nut to crack. Over the course of the game I hit the lancers 3 times in the flanks but they managed to recover enough cohesion between turns to keep from breaking.
In the mean time, even with lost dice from cohesion, superior, armoured, lancer/swordsmen + general = lots of dead Indian cav. It was quite amusing watching the lancers ride down one Indian unit after another, while the Indians usually got an initial flank attack the ensuing melee phases would see the lancers come out on top. My elephants were always facing the wrong way and failing their CMT to turn. By the time they did pass the lancers had moved out of position.
4. Mi archers – rubbish, did one cohesion hit on a cav unit for the whole game.
5. Mi Lt Spear – did surprisingly well. In one notable encounter a BG of 12 pike + IC hit the middle of the Indian line. With the overlaps against the pike + some very good rolling the Mi line held. Both units were ground down, in the end the pike lost half just before the Indians, in the initial route the Indian pursed and killed the IC. The other Mi Lt Spear held against a 4 base BG of elite lancers, while the lancers did lots of kills the odd loss of lancer bases was enough to finally win through.
6. The Indians won in the end due to the small Mac army not being big enough to absorb the loss of a sacked camp.
Lessons Leant:
1. elephants don’t come with a steering wheel, set them up to go straight ahead.
2. Less Mi archers, more Lt Spearmen
3. Finish painting up those Heavy chariots
6 BG of 2 elephants
3 BGs of 4 cav (average, protected, Lt spear)
3 BGs of 8 Mi archers (swordsmen)
2 BGs of 8Mi Lt spear/sword
1 BG of 6 Lt Archers
1 BG of 4 Mi heavy weapon
Mac forces
4 BGs of 12 Pike (one superior)
1 BG of 6 Lt slingers
1 BG of 6 Lancers (superior)
1 BG of 4 Lancers (elite)
1 BG of 4 LH lancers
2 BGs of 4 Lancers (average)
I was Indian, I had always played strong HF armies in the past (Hoplite, Pike and Roman) so it was a completely new experience fielding an Indian army. I some preconceived ideas of how the game would pan out, interestingly they were completely wrong.
Deployment:
Indians line: long line of Mi infantry 2 rank deep, with alternative archer, lt spear. 3 BG of elephants on each flank with cav in support.
Macedonian line: pikes in the centre cav on both flanks
Interesting Results:
1: The Macedonians only had about half the frontage of the Indian army. The elephants didn’t have any enemy directly in front of them apart from some lights. Quickly the Macedonian moved LH and cav without 6 MU of the elephants, once that happened the elephants couldn’t turn or wheel without passing CMT, which I failed 8 out of 10 times. The elephants quickly got spread out all over the table as some passed and most failed CMTs each turn.
2: The Macedonians wheeled a pike BG and destroyed 3 BGs of elephants one after another usually taking a single turn per elephant BG. Those pikes are just plain nasty as they have a +1 POA over elephants in both the impact and melee. Also as the elephants were spread out the pike always had one overlap and I failed every death roll.
3. The Indian Lt Spear Cav, Lt spear + Cav must be the worst value weapon in the game, almost never gets a POA. I used my cav one rank deep in front of the lancer units to force them to charge while setting up other units to hit them in the flank. Worked well except a BG of 6 superior, armoured lancers, 2 ranks deep + general are a very tough nut to crack. Over the course of the game I hit the lancers 3 times in the flanks but they managed to recover enough cohesion between turns to keep from breaking.
In the mean time, even with lost dice from cohesion, superior, armoured, lancer/swordsmen + general = lots of dead Indian cav. It was quite amusing watching the lancers ride down one Indian unit after another, while the Indians usually got an initial flank attack the ensuing melee phases would see the lancers come out on top. My elephants were always facing the wrong way and failing their CMT to turn. By the time they did pass the lancers had moved out of position.
4. Mi archers – rubbish, did one cohesion hit on a cav unit for the whole game.
5. Mi Lt Spear – did surprisingly well. In one notable encounter a BG of 12 pike + IC hit the middle of the Indian line. With the overlaps against the pike + some very good rolling the Mi line held. Both units were ground down, in the end the pike lost half just before the Indians, in the initial route the Indian pursed and killed the IC. The other Mi Lt Spear held against a 4 base BG of elite lancers, while the lancers did lots of kills the odd loss of lancer bases was enough to finally win through.
6. The Indians won in the end due to the small Mac army not being big enough to absorb the loss of a sacked camp.
Lessons Leant:
1. elephants don’t come with a steering wheel, set them up to go straight ahead.
2. Less Mi archers, more Lt Spearmen
3. Finish painting up those Heavy chariots