Played DLC's - whats next ;-)
Posted: Tue Jun 14, 2016 5:06 pm
I played the regular and Afrika Korps on Colonel, went on with West-Campaign DLC on General and now finished East-Campaign DLC on Field-Marshall level.
Although I met my Waterloo at Berlin, which is historically correct
.
In the meantime I have aged two years (53 now), so my compliments to the designers and modders for keeping me off the streets for such a long period...
PC has everything you need for strategic players as well as players that just love doing the maths and statistics.
So obvious question - whats next when wanting to have the game more challenging...
Wish to continue playing German side, so wish to start Eastern Campain all over, with 1935-37 MOD.
Could go to Manstein/Rommel/Guderian level, but have played with rules 1.14 so far, so can also change to 1.20.
But if there is one MOD I would applaud, then its the ability to check on/off these 1.20 options, instead of all or nothing.
For instance:
Agree with higher price for additional 11, 12 etc units, (of course) also with points gained when AI unit surrenders.
But I definately disagree with losing +points when upgrading unit outside of "family". Also the fact that disbanding an experienced units gives you equal amount of points back as an green unit would cost (though not 1.20 rule).
I know I will also need another good look at the soft cap rules, which seem so very confusing and in my opinion lean too much on the statistic abilities of a player, instead of a good balanced mix of strategy/statistics.
Having reached Berlin I know also know what it takes to get that far: loads of Tiger II's, anything else just gets smashed after 1944.
Will have another go at Berlin in the meantime, this time trying to focus more on attack/defend in south, and only defense in the north and only focussing on maintaining control of both southern airfields.
Anyone know if there's a MOD that continues after April 45, with a "fresh" German attack on Russia, incorporating the "what if" armor and planes from both sides?
Although I met my Waterloo at Berlin, which is historically correct
In the meantime I have aged two years (53 now), so my compliments to the designers and modders for keeping me off the streets for such a long period...
PC has everything you need for strategic players as well as players that just love doing the maths and statistics.
So obvious question - whats next when wanting to have the game more challenging...
Wish to continue playing German side, so wish to start Eastern Campain all over, with 1935-37 MOD.
Could go to Manstein/Rommel/Guderian level, but have played with rules 1.14 so far, so can also change to 1.20.
But if there is one MOD I would applaud, then its the ability to check on/off these 1.20 options, instead of all or nothing.
For instance:
Agree with higher price for additional 11, 12 etc units, (of course) also with points gained when AI unit surrenders.
But I definately disagree with losing +points when upgrading unit outside of "family". Also the fact that disbanding an experienced units gives you equal amount of points back as an green unit would cost (though not 1.20 rule).
I know I will also need another good look at the soft cap rules, which seem so very confusing and in my opinion lean too much on the statistic abilities of a player, instead of a good balanced mix of strategy/statistics.
Having reached Berlin I know also know what it takes to get that far: loads of Tiger II's, anything else just gets smashed after 1944.
Will have another go at Berlin in the meantime, this time trying to focus more on attack/defend in south, and only defense in the north and only focussing on maintaining control of both southern airfields.
Anyone know if there's a MOD that continues after April 45, with a "fresh" German attack on Russia, incorporating the "what if" armor and planes from both sides?