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Bug - US Corps '42 - Gun Range

Posted: Fri Jun 10, 2016 2:02 pm
by robtoe
Bug - Panzer Corps - US Corps '42 - Anzio Landings

This bug might have existed in other scenarios, but I'm noticing it in Anzio.

You start with 2 Light Crusiers. Range is "4", but I'm offered targets up to 14 hexes away (and hitting them).

It also appears as the Leopold on the German side (also range "4") is able to hit targets from across the map.

Re: Bug - US Corps '42 - Gun Range

Posted: Fri Jun 10, 2016 3:32 pm
by Falke_MatrixForum
Look at the leader ! They have +range hero

Re: Bug - US Corps '42 - Gun Range

Posted: Fri Jun 10, 2016 5:03 pm
by robtoe
[Edit]

Ah, I finally get it. The naval units have an Admiral assigned, for +10 range. The Leopold has +15 range due to its hero.

Thanks for the explanation.

That's a massive boost tho - too much really.

Re: Bug - US Corps '42 - Gun Range

Posted: Fri Jun 10, 2016 5:59 pm
by BJGeary
robtoe wrote:That's a massive boost tho - too much really.
I agree. It's ridiculous.

Re: Bug - US Corps '42 - Gun Range

Posted: Sat Jun 11, 2016 7:24 am
by Dragoon.
It's to simulate the history naval gun support for the beachhead. Pacific General did that by using a scenario range modifier, Panzer Corps heroes instead to extend range or other special abilites. Has the since side effect to add some flavor to the game than a dull scenario based modifier.