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US Corp Close Terrain Caps
Posted: Thu Jun 09, 2016 2:59 am
by verstaubtgesicht
Was there a change in initiative caps when armored units end up on hills, forest etc.? Not even my experienced HW infantry can get a clean shot?! Just looked up, and a Stug has initiative cap of SEVEN! This is more like 1 or 2 in GC. Isn't it enough that US tanks are overwhelmed by German armor, not one cannot even kill them in close terrain with infantry?
Re: US Corp Close Terrain Caps
Posted: Thu Jun 09, 2016 3:08 am
by BJGeary
The proper (and safer) way to kill German tanks is with tac air. Mop up what the bombers leave with TDs. Works for me. Your infantry, backed by arty, should just sit dug in and let enemy armor break itself against you. Coming out of your trenches and foxholes to do battle with tanks is just not a good idea. That it's suicidal to try that in Panzer Corps is actually quite realistic.
Re: US Corp Close Terrain Caps
Posted: Thu Jun 09, 2016 6:20 am
by sn0wball
I don“t have any numbers, but destroying tanks foolishly entering hills and forests with infantry units worked pretty well for me in US Corps.
Re: US Corp Close Terrain Caps
Posted: Thu Jun 09, 2016 4:59 pm
by Falke_MatrixForum
I have no problems, but i do use Rangers for this
Re: US Corp Close Terrain Caps
Posted: Fri Jun 10, 2016 3:26 am
by captainjack
Hills are probably the most open type of close terrain. Forests cities etc, give your infantry a much bigger advantage against most other units.
Re: US Corp Close Terrain Caps
Posted: Fri Jun 10, 2016 5:10 am
by verstaubtgesicht
Thanks for all the hints, using most of them myself). However, it's really challenging in the early game fielding 1 weak tac bomber (prediction kill 1) and 1 weak start bomber (1-2 suppression) against tigers and advanced stug's. Even a trap with any unit backed up by arty, except maybe heroed SP 13 wolverine, would not result in a clean no loss victory. The only things that work are either luck (tiger ended up on river in Kasserine pass), semi-luck (ambush in rough terrain, which is hard always to orchestrate), or sadly sacrificing non-core units as pure cannon fodder (I don't mind using non-core units somewhat more freely in even battles where they lose SP, but just sticking them helplessly in front of a tiger in order to knock of 1-2 SP and die is bad - reminds me of the Iranians sending in green troops to clear the minefields). The one thing that reliably worked in GC is infantry kill in close terrain.
Initiative cap at 7 on a hill doesn't make sense, as no infantry can get a clean victory (i.e. no losses) against armor under these parameters. I checked in GC, and although I could not find a hill example, forest is 2 and city 1. I think I remember hill was 3 or 4. Maybe it's the desert hill here, not sure. Don't know how to look this up in the source code.
Re: US Corp Close Terrain Caps
Posted: Fri Jun 10, 2016 6:19 am
by captainjack
I'm pretty sure the list of terrain effects is listed in the Library.
On the PC it is possible to check the attack prediction in detail - that will show the effect of terrain, weather experience etc. Otherwise on the PC you press L after a combat and it gives you the breakdown of the last attack. This is a good way to learn about the finer detail of combat mechanics. Be warned that it only works properly after your own last attack and doesn't work very well when the AI is attacking.
Re: US Corp Close Terrain Caps
Posted: Fri Jun 10, 2016 1:41 pm
by verstaubtgesicht
Just checked, cap is 5 on mountains in GC, not 7. makes a difference. Maybe desert mountains are different.
Re: US Corp Close Terrain Caps
Posted: Fri Jun 10, 2016 1:45 pm
by verstaubtgesicht
captainjack wrote:I'm pretty sure the list of terrain effects is listed in the Library.
On the PC it is possible to check the attack prediction in detail - that will show the effect of terrain, weather experience etc. Otherwise on the PC you press L after a combat and it gives you the breakdown of the last attack. This is a good way to learn about the finer detail of combat mechanics. Be warned that it only works properly after your own last attack and doesn't work very well when the AI is attacking.
good point, I thought it was only movement that's listed. yes, it says 7, because it's "dunes", not hills. The comment still stands - tough to get the tigers and stugs if relatively little rough terrain.
Re: US Corp Close Terrain Caps
Posted: Sun Jun 12, 2016 4:28 pm
by Razz1
weather my friend. Weather plays a big part.