SOME IDEAS FOR THIS GREAT GAME
Posted: Sun Jun 05, 2016 5:04 am
I would like to post some of my ideas for enhancement of gameplay of OOB Pacific or OOB ww2 how it is called now.
I dont know is it possible to programme those things and how much time would it take but I hope the developers of this great game will look at this post and maybe accept some of those ideas.
This is mostly to make multiplayer more interesting and challenging, but the same things can be used in a singleplayer games.
1. Each owner of the game could have one or more commanders of his own, with his avatar and face. The commanders traits would develope and enhance as the player wins games
in the multiplayer game. Lets say that by winning multiplayer game commander collects experiece points. He can get some points even if he loses, ratio could be maybe 10:1 (winned/lossed), so the new players
could get some experience even if they loose.
After you collect enough exp points you could be offered to enhance one of the commanders abilities. For example if you have a pilot, your small air attack could increase by one level , until some limited value(max 4
lets say).Or you could choose some other trait, air defense or ground attack.
That way experienced players could have a little bit superior forces.
2. We could also have an editor for units, so you could paint your airplanes as you wish. Also maybe to add those little flags which represented number of enemy planes shot down, like the pilots in WW2 did.
3. To make game more challenging there could be option which doesnt allow you to know how many steps would you loose by attacking enemy unit.
So the effect of the gaming would be that you really dont know what kind of enemy you are facing. For instance in the Battle of New Britain scenario, you are playing against a player which has his own commander
and his Zero is painted in his own scheme. You dont even know that this plane has a commander in it, you can only guess by the colours of his plane that there could be a commander.
Also you dont know what kind of traits this commander has enhanced. The only way to find out this is by attacking him. This could simulate the reality in WW2, because pilots didnt know what kind of enemy they
were facing nor which units were they fighting. They would only see the airplane, could guess which type of airplane is it and if they would come close enough they could see how the airplane is painted and how many
little flags, representing shot down enemy planes, the enemy has. Maybe there could be also a commanders trait called "Inteligence" which would reveal to him which enemy he is facing, experience and type of his
plane but not what traits he has enhanced. So if you attack such an enemy either you smash him either you get smashed.
4.The same thing could be used for Naval and Land commanders. We could have experienced AT commanders which position their cannons better and make more damage to enemy tanks, or Cruiser Captains who
fire at enemy planes better.
I dont know is it possible to programme those things and how much time would it take but I hope the developers of this great game will look at this post and maybe accept some of those ideas.
This is mostly to make multiplayer more interesting and challenging, but the same things can be used in a singleplayer games.
1. Each owner of the game could have one or more commanders of his own, with his avatar and face. The commanders traits would develope and enhance as the player wins games
in the multiplayer game. Lets say that by winning multiplayer game commander collects experiece points. He can get some points even if he loses, ratio could be maybe 10:1 (winned/lossed), so the new players
could get some experience even if they loose.
After you collect enough exp points you could be offered to enhance one of the commanders abilities. For example if you have a pilot, your small air attack could increase by one level , until some limited value(max 4
lets say).Or you could choose some other trait, air defense or ground attack.
That way experienced players could have a little bit superior forces.
2. We could also have an editor for units, so you could paint your airplanes as you wish. Also maybe to add those little flags which represented number of enemy planes shot down, like the pilots in WW2 did.
3. To make game more challenging there could be option which doesnt allow you to know how many steps would you loose by attacking enemy unit.
So the effect of the gaming would be that you really dont know what kind of enemy you are facing. For instance in the Battle of New Britain scenario, you are playing against a player which has his own commander
and his Zero is painted in his own scheme. You dont even know that this plane has a commander in it, you can only guess by the colours of his plane that there could be a commander.
Also you dont know what kind of traits this commander has enhanced. The only way to find out this is by attacking him. This could simulate the reality in WW2, because pilots didnt know what kind of enemy they
were facing nor which units were they fighting. They would only see the airplane, could guess which type of airplane is it and if they would come close enough they could see how the airplane is painted and how many
little flags, representing shot down enemy planes, the enemy has. Maybe there could be also a commanders trait called "Inteligence" which would reveal to him which enemy he is facing, experience and type of his
plane but not what traits he has enhanced. So if you attack such an enemy either you smash him either you get smashed.
4.The same thing could be used for Naval and Land commanders. We could have experienced AT commanders which position their cannons better and make more damage to enemy tanks, or Cruiser Captains who
fire at enemy planes better.