Troubles with 3D-battles when trying the demo (still !)
Posted: Sat Jan 07, 2006 6:35 pm
Just want to know if there are any news about this rather old issue (see: matrixgames forum)
Have some trouble running the demo on my machine at home (ran fine with an ATI 9200? card at work, though).
Only a small part of units in a battle actually show up in the 3D display, and those are drawn in a rectangle. I guess those drawn are those that are currently active (hitting or getting hit, or dead ..), but I'm not shure.
Here's my setup:
4-1500/Asrock P4i45E R3.0, BIOS1.70/512 MB DDR266
GeForce 5200 (128MB), BIOS 4.34.20.22, Detonator 6.14.10.6177, @1152x864x32bit
CMI8738/C3DX PCI Audio, C-Media 5.12.1.639 16.07.2002
Win2K SP4, DirectX 9.0c
I switched to Detonator .6703 meanwhile, but that didn't make any difference... .
And no, playing the battles in 2D is not an alternative for me, unless the 2D view gets more camera angles. I always feel I'm missing most of the battle if I use 2D.
A.
Have some trouble running the demo on my machine at home (ran fine with an ATI 9200? card at work, though).
Only a small part of units in a battle actually show up in the 3D display, and those are drawn in a rectangle. I guess those drawn are those that are currently active (hitting or getting hit, or dead ..), but I'm not shure.
Here's my setup:
4-1500/Asrock P4i45E R3.0, BIOS1.70/512 MB DDR266
GeForce 5200 (128MB), BIOS 4.34.20.22, Detonator 6.14.10.6177, @1152x864x32bit
CMI8738/C3DX PCI Audio, C-Media 5.12.1.639 16.07.2002
Win2K SP4, DirectX 9.0c
I switched to Detonator .6703 meanwhile, but that didn't make any difference... .
And no, playing the battles in 2D is not an alternative for me, unless the 2D view gets more camera angles. I always feel I'm missing most of the battle if I use 2D.
A.