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Shooting Numbers

Posted: Thu Jul 10, 2008 1:23 am
by Frosty
Shooting is carried out per target unit. So if a bow unit of 8 elements is in 2 ranks & effective range at one target then 6 dice are used.

But say the unit has two priority targets so that 1 file must shoot at one target and 3 files shoot at another. Then I presume the 1 file has 1 dice shooting
(no rear rank dice) and the 3 files have 4 dice (only 1 dice for second rank). So one dice is effectively lost. Is this correct?

Or in melees you can always keep the full no. of dice but split between opponents. Can this be done in shooting so you always use 6 dice?

Regards
Geoff Frost

Posted: Thu Jul 10, 2008 4:57 am
by Andy1972
For shooting.. We play it per-file.. A nice tactic is to take 2 units and split the fire of a bow unit. For melee, its per file.. Figure out mods per file.. You might be up vs one unit.. But down vs another.. If their is a split in the units you are fighting.. The overlap guys have the option of which one they will fight... so like this A A A A B B B B
C C C C C
x

xC- has the option at going at A or B.. At least by my understanding.

Posted: Thu Jul 10, 2008 4:58 am
by Andy1972
well crap.. it didnt show up the way i typed it! :oops:

Re: Shooting Numbers

Posted: Thu Jul 10, 2008 7:12 am
by rbodleyscott
Frosty wrote:Shooting is carried out per target unit. So if a bow unit of 8 elements is in 2 ranks & effective range at one target then 6 dice are used.

But say the unit has two priority targets so that 1 file must shoot at one target and 3 files shoot at another. Then I presume the 1 file has 1 dice shooting
(no rear rank dice) and the 3 files have 4 dice (only 1 dice for second rank). So one dice is effectively lost. Is this correct?

Or in melees you can always keep the full no. of dice but split between opponents. Can this be done in shooting so you always use 6 dice?
No. It is our intention that split fire should be less effective.

Re: Shooting Numbers

Posted: Thu Jul 10, 2008 9:05 am
by lawrenceg
rbodleyscott wrote:
It is our intention that split fire should be less effective.
I'm curious why this is your intention.
It creates the odd situation where a BG shooting at a continuous line may have an effect, or no effect, purely depending on where the join between two BG is.

Re: Shooting Numbers

Posted: Thu Jul 10, 2008 9:31 am
by rbodleyscott
lawrenceg wrote:
rbodleyscott wrote:
It is our intention that split fire should be less effective.
I'm curious why this is your intention.
It creates the odd situation where a BG shooting at a continuous line may have an effect, or no effect, purely depending on where the join between two BG is.
But a continuous line of shooters will have the same effect wherever the join is, so shooters are only penalised if they are "overlapped" by the target line.

It had to be dealt with one way or the other. We felt that dealing with it this way was more historically supportable than allowing the shooting player to choose which target to use his divided dice on. (Or wasting time dicing for which target it counts against).