Morale Checks
Posted: Mon May 30, 2016 4:36 pm
I know this is probably too late to ask for but ... it would be nice if fire on a unit would not take effect until the end of the Movement phase but prior to Impact. Impact should be done after all movement is over.
The turns should be looked at more realistically - simultaneous fire effect - rather than "chip away" - where you fire - wait and see what happened - then move an entire army based on that result.
That said I am seeing some atrocious fire effects on units at distance. Both enemy and friendly units Fragment all to easily it seems. In my Nordlingen game I Fragmented a Swedish cavalry unit in woods at range with artillery.
Suggestion: the only morale loss that artillery can achieve is Disordered. After that its just losses. The only exception would be for Poor morale rated troops.
The cavalry follow up seems a bit too much as well. Frankly no Impact combat should be allowed on a follow up after the enemy routs away. The primary target of the cavalry was the unit they were chasing - not new targets of opportunity. If a routed unit swerves away to avoid a friendly or enemy unit then the pursuing cavalry should do the same.
The turns should be looked at more realistically - simultaneous fire effect - rather than "chip away" - where you fire - wait and see what happened - then move an entire army based on that result.
That said I am seeing some atrocious fire effects on units at distance. Both enemy and friendly units Fragment all to easily it seems. In my Nordlingen game I Fragmented a Swedish cavalry unit in woods at range with artillery.
Suggestion: the only morale loss that artillery can achieve is Disordered. After that its just losses. The only exception would be for Poor morale rated troops.
The cavalry follow up seems a bit too much as well. Frankly no Impact combat should be allowed on a follow up after the enemy routs away. The primary target of the cavalry was the unit they were chasing - not new targets of opportunity. If a routed unit swerves away to avoid a friendly or enemy unit then the pursuing cavalry should do the same.