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Small Bug

Posted: Fri May 27, 2016 9:52 pm
by SnuggleBunnies
Nothing major, but I noticed in the Qing 1636-1700 army list; the cost 18 Matchlock Skirmishers seem to actually have bows (Capability: Bow). I'm not sure if this is present in other lists, but I suspect that it is...

Re: Small Bug

Posted: Fri May 27, 2016 10:55 pm
by rbodleyscott
SnuggleBunnies wrote:Nothing major, but I noticed in the Qing 1636-1700 army list; the cost 18 Matchlock Skirmishers seem to actually have bows (Capability: Bow). I'm not sure if this is present in other lists, but I suspect that it is...
Sorry about that. We found one instance of this before release, but clearly missed that one.

As far as I can see it is in fact correct in the Qing 1636-1700 list (and the Qing Green Standard Army 1644-1700 list), but wrong in the Qing Bannermen 1636-1700 list.

Thanks for pointing it out. We will correct it in the forthcoming patch.

Re: Small Bug

Posted: Tue May 31, 2016 11:45 am
by Jace11
Only fault I've found with the game so far is a few bad tile joins. e.g No autoedging between marsh and rivers on random maps. Doesn't happen often, only when a central river has a marsh. Assume there is no tile or overlay to join them nicely. The stream start tile might work ok I suppose.
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Re: Small Bug

Posted: Tue May 31, 2016 12:04 pm
by rbodleyscott
Jace11 wrote:Only fault I've found with the game so far is a few bad tile joins. e.g No autoedging between marsh and rivers on random maps. Doesn't happen often, only when a central river has a marsh. Assume there is no tile or overlay to join them nicely.
That's right. There are also rare occasions where an unintended bit of open water appears where a stream adjoins a marsh. We have not been able to figure out a script logic that totally prevents it.