peterw wrote:Any yes, because of the information I found in Internet I assume Polaris Sector is the better game. As I will not buy Stellaris I can't really compare it.
peterw, I can write you a tiny description of why Stellaris bad:
1. Horrible interface. It is so awkward as it can be. Stupid and absolutely unplayable. Terrible "dumbbells", which completely cover the review. Giant windows on the floor of the screen. Interface completely incomprehensible, although the most casual.
2. No tree technology, 80% of the technology is simply upgrades. You cannot automate the selection of technologies, even after shift. I have 1000 times to press the mouse buttons one and same.
3. There is no tactical combat. Only strategic zerg in the system.
4. There is no common scale - there are switching to galaxy map mode or system view!!! 100% Fail. That in space 4X game

5. Play at the end so slow. Game code is not highly optimized and very hard. After the 150 stars you play extremely irritating slideshow.
6. Customization spaceships - a very, very simple and dull. 100% of the time I play with customization handles auto mode.
7. In the game there is no production points. Those. Super Planet will build the spacecraft same time with a poor desert colony.
8. Exclusion espionage.
9. The game just killed diplomacy. (Europa Universalis project inheritance)
10. There are no differences in the races. The only difference is in the settings of the political regime. Even properties race virtually no effect on the game!
11. Micromanagement represented only 4 buttons in the sector settings. The rest is all - the constant and very tedious microcontrol. Just awful.
There are a lot less important drawbacks and bugs. For example you cannot fly on the enemy's territory. Just not allowed and all. It is impossible to capture part of the territory. You cannot declare war, when you want. There's still a lot of "can't" or “impossible”. It is impossible, it is impossible, it is impossible - and it is a global strategy???
Now what is a «nextgen».
1. Politics and policies. In the game the political process should be the main element of the game. However, everything depends on and can easily be solved by political points. There is no strong influence of politicians, such as in Europa Universalis game eventually solve all loans and resources.
2. Diplomacy - the usual diplomacy, as in any other 4X. You cannot trade the technology. I did not see anything new. But it is very silly when the war depends on 100% of the diplomacy.
3. Genetic modification - this is an interesting element. Especially the fact that the population begins to hate modified. I not used this little element of the game, because it requires an unreal microcontrols. Roughly speaking - every planet to manually modify the population under the climate, and then another, and to suppress the uprising. Plus, this planet can be separated from the empire. Fun? I did not use.
4. Space quests and events. An interesting aspect of the game, if it had completed the. 90% of the time the main quest - it collects wreckage of the ships. Stupid.
5. It should be noted that the music and graphics in the game space at a height.
Moding
I have disassembled the game resources. This project Europa Universalis / Hearts of Iron / Victoria / Crusader Kings ported into space. Judging by the modules - this is absolutely the same game. Radically changes the interface or gameplay impossible, since it is simply sewn into the executable module.
And here is my conclusion -
marketing and marketing again! Stellaris is shit in a nice wrapper - and get a maximum returns on the game.