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Race for Manila Japanese

Posted: Mon May 09, 2016 1:13 am
by Moltke71
Has anybody taken the two bridges by turn 10? If so, how? Thanks.

Re: Race for Manila Japanese

Posted: Mon May 09, 2016 8:14 am
by BiteNibbleChomp
I've done it by turn 7. Use as much artillery and infantry as you possibly can. a Stuart will pop out from the edge of the map near the eastern bridge. Go around that while keeping a unit back to absorb its hits and hopefully kill it.

The scenario itself is possible in 17 turns.

- BNC

Re: Race for Manila Japanese

Posted: Mon May 09, 2016 12:20 pm
by simcc
Use infantry, the trick is having a tank drive down the middle section and take the center town and must hold it or the Stuart will cut off your supply. I use 2 infantry to race to left side with the engineer on trucks and use 2 tanks on right side. I did not engage the stuart but I bait it and cut of the supply hence its not effective at moving. Do not send tanks to the left bridge it have AT support use 2 infantry to flank attack it with engineer opening the attack. If you have banzai the use banzai after engineer attack it works like magic. I use the tank and recon car to smash the bunker guarding the middle river crossing on the top part of the map and drive down fast. You can take the bridge by turn 8 if all goes as plan. I didn't have an artilery for this map at all but I did try to use artilerry once and the best trick is turn it into AT mode and stuart = dead duck.

Becareful on enemy cutting supply as the top left town enemy will attemp to cut of your middle route supply of you are not careful also beware the Philippine inf on right top that will move to middle also.

Re: Race for Manila Japanese

Posted: Mon May 09, 2016 4:01 pm
by Moltke71
Thanks. I handle the left by having a engineer unit lay mines along the possible approach unit. An infantry unit and enginer just defends that until the other forces sweep back up.