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Option to have the map center on units being attacked?

Posted: Mon May 02, 2016 11:24 pm
by TokyoDan
Is there an option to have the map center on units being attacked by AI? Most of the time I miss the action. I hear all these battles but usually can't see or find which of my units are being attacked. The map doesn't move or center on the current battle. If there is an option to have the view center on the current battle, I can't find it.

On these busy maps some battles turn in to nothing but a jumble of sound effects that puzzle me as to what is going on and where.

Re: Option to have the map center on units being attacked?

Posted: Tue May 03, 2016 1:22 am
by TokyoDan
Geesuz! 15 views and no one can help. Isn't there anyone out there who has an answer?

Re: Option to have the map center on units being attacked?

Posted: Tue May 03, 2016 6:18 am
by Rood
AFAIK there isn't such an option.
The map does change - but not center, to the location where the action is happening.

What I do however, is to zoom in to max level and then it gets a bit easier to see what is happening.

Re: Option to have the map center on units being attacked?

Posted: Tue May 03, 2016 6:24 am
by simcc
It's not that we don't wanna help hahaha it's just because we don't have the answer hahaha so far my experience is you can't

Re: Option to have the map center on units being attacked?

Posted: Tue May 03, 2016 8:06 am
by Erik2
It would be a nice option to both manually center the map on the selected unit and checkmark that the game would do the same during the AI turn.

Re: Option to have the map center on units being attacked?

Posted: Tue May 03, 2016 2:59 pm
by bebro
I'm a bit surprised - for me the camera *does move to the unit being attacked by the AI. It's not exactly centered, but I can watch combat just fine. Is that not happening for y'all or did I misunderstand the op?

The only reason that could work against that is a very high speed setting for those combat anims (in options) - then combat is too fast and the cam will jump too fast as well so you don't see much.

Re: Option to have the map center on units being attacked?

Posted: Tue May 03, 2016 6:11 pm
by richfed
I have not experienced this. I see the combat.

Re: Option to have the map center on units being attacked?

Posted: Tue May 03, 2016 8:42 pm
by Myrddraal
The camera centres on the attacking unit. So if it is a ranged attack such as artillery, the artillery that is firing will be in the centre.

Re: Option to have the map center on units being attacked?

Posted: Wed May 04, 2016 2:45 am
by TokyoDan
Thanks guys. Your suggestions really helped. Also the map does center of the AI units that are active ar any particular moment. I guess I was just playing on a map where I didn't notice because that centering was not necessary.

Also these settings helped:

OPTIONS:

1. Preferences -> AI Animation Speed (Lowest speed.)
2. Preferences -> AI Unit Scaling: “Large”
3. Performance -> Pause AI Calculations -> Pause during gameplay animation.
4. Performance -> Unit Accenting Glow: unit’s player color