Medals as way help improve some units
Posted: Wed Apr 27, 2016 7:01 pm
I like the game. I am writing these ideas as way try balance people's use of units. Therefore these not complaints. I know its called Panzer Corps before someone tells me haha. In the grand campaign troops are next to useless after a point, these medals are way to increase the usefulness of infantry and also way try get people use more than just grenadiers late war. Also other units like anti-tank units would gain more use from this idea. I am aware that the game creators have had ideas concern medals before.
Iron Cross/Knights Cross maybe give an attack bonus and defence bonus.
War Merit which has 4 levels similar to Iron Cross maybe give initiative bonus.
German Cross Gold give an increase SA and HA.
Panzer Badge (Tank Battle Badge) would be the only badge that tanks can gain this has 4 levels for armoured assaults so increase in tank killing.
Also Anti-Tank units and Recon could gain the Panzer Badge increasing their tank killing.
Anti-Aircraft Badge would give AA bonus against aircraft.
German Para's would gain following
Ground Assault Badge of the Luftwaffe 4 levels which would increase their SA and HA. Not other Assault Badges
Parachutist Badge 3 levels which would increase their initiative, ammo capacity.
Engineers, Recon and Anti-Tank 4 levels units would gain the General Assault Badge. Engineers would gain an increase in SA, HA. Anti-Tank units would gain SA increase.
Infantry Assault Badge (not Grenadiers) for all other infantry 4 levels increase to SA and HA.
Close Combat Clasp would give infantry bonus to defence and attack.
Tank Destruction Badge would increase infantries attack against tanks.
Cuff bands would give defence bonus to units that were active in those battles. Crete, Afrika Korps, Metz and Kurland.
Shields would also give defence bonus be for those battles. Narvik, Crimea, Demyansk and Kuban.
The Eastern Front Medal would give defence bonus.
Defence bonuses should only be allowed increase to a level that wouldn't create stupidly insane defence levels.
Wound Badge for those with injuries but no bonus.
Those should increase usefulness of infantry, recon and anti-tank units.
Luftwaffe front flying clasp 3 levels increase to SA and HA for Tacs and Strat bombers, for fighters and Tacs increase in air attack.
What do other players think this idea?
Iron Cross/Knights Cross maybe give an attack bonus and defence bonus.
War Merit which has 4 levels similar to Iron Cross maybe give initiative bonus.
German Cross Gold give an increase SA and HA.
Panzer Badge (Tank Battle Badge) would be the only badge that tanks can gain this has 4 levels for armoured assaults so increase in tank killing.
Also Anti-Tank units and Recon could gain the Panzer Badge increasing their tank killing.
Anti-Aircraft Badge would give AA bonus against aircraft.
German Para's would gain following
Ground Assault Badge of the Luftwaffe 4 levels which would increase their SA and HA. Not other Assault Badges
Parachutist Badge 3 levels which would increase their initiative, ammo capacity.
Engineers, Recon and Anti-Tank 4 levels units would gain the General Assault Badge. Engineers would gain an increase in SA, HA. Anti-Tank units would gain SA increase.
Infantry Assault Badge (not Grenadiers) for all other infantry 4 levels increase to SA and HA.
Close Combat Clasp would give infantry bonus to defence and attack.
Tank Destruction Badge would increase infantries attack against tanks.
Cuff bands would give defence bonus to units that were active in those battles. Crete, Afrika Korps, Metz and Kurland.
Shields would also give defence bonus be for those battles. Narvik, Crimea, Demyansk and Kuban.
The Eastern Front Medal would give defence bonus.
Defence bonuses should only be allowed increase to a level that wouldn't create stupidly insane defence levels.
Wound Badge for those with injuries but no bonus.
Those should increase usefulness of infantry, recon and anti-tank units.
Luftwaffe front flying clasp 3 levels increase to SA and HA for Tacs and Strat bombers, for fighters and Tacs increase in air attack.
What do other players think this idea?