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Last Days of Old Earth Air Update!

Posted: Thu Apr 21, 2016 1:28 pm
by AlbertoC
Last Days of Old Earth receives a new major update, the Air Update! Death now comes from above as players have the opportunity to dominate the skies of the frozen planet.

Decks can now be upgraded with new Aircraft Units with specific abilities such as Airstrike, Air Recon and Anti-Air adding a completely new layer of strategy to the game. Strike at the heart of your opponent's forces from the air, softening up their armies or send out aircraft to scout and investigate unexplored areas of the map, quickly revealing the enemy's plans.

Structures themselves can host new specific facilities for keeping enemy air units at bay. Skywatchers can count on Anti-Air ability for fortify their defences and shoot down hostiles. On the other side Automata has the Pulse Shielding technology that sum the Defence of Automata Units within the structure it resides, both during Airstrikes and normal combat.

The game is currently in Early Access on Steam and the Air update is the third of four planned major updates following the game's initial launch, so stay tuned for more news, and don’t forget to visit the official site here and the product page here.

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Changelog:

Air Recon - send out your aircraft to scout ahead of your position and investigate unexplored areas of the map, quickly revealing your opponent's plans.
Airstrike - Strike at the heart of your opponent's forces from the air, softening up their armies and minimising the risk to your own Units.
Anti-Air - With the war now raging in the skies, you'll need this ability to fortify your defences and keep enemy aircraft at bay.

Four new Aircraft Units and two new Facilities;

Skywatchers


Huracan Aircrawler – Multi-purpose aircraft, equally useful for long range reconnaissance and Airstrikes.
Oryon Airship – Though its range is short, this bomber hits hard against enemy combatants.
Gunnery Platform – allows Skywatcher Infantry Units within the structure containing it the ability to perform Anti-Air against any aircraft foolish enough to get close to it.

Automata


Azor – Long range but light aircraft, perfect for spying on the activities of your opponent.
Neptuno – This attack craft is durable, impactful, and extremely deadly.
Pulse Shielding – adds to the Defence of Automata Units within the structure it resides, both during Airstrikes and normal combat.

Re: Last Days of Old Earth Air Update!

Posted: Thu Apr 21, 2016 2:39 pm
by FroBodine
Excellent! This game is really coming along nicely. And the update rate is fantastic! This game will be completed before we know it.

Re: Last Days of Old Earth Air Update!

Posted: Thu Apr 21, 2016 3:13 pm
by zakblood
http://www.slitherine.com/forum/viewtop ... 75&t=70233
The EA2 beta has been updated to build 1288, if you are already on the beta branch this will be automatic. If you are not, and wish to try it, instructions are here: http://steamcommunity.com/app/312430/di ... 608282178/


Summary:

- Prisoners: You can now decide what to do with your prisoners - sell them, execute them, turn them into undead, etc (depending on your chosen realm, not all options will be available).

- Buildings: Instead of upgrading the economy value of provinces, the economy value is not static and you improve provinces by constructing buildings in them. You can access the UI for this by mousing over provinces which the map is in Economy mode.

- Occupation: When occupying enemy land, you no longer damage the economy. Instead, Economy is replaced by a new Resistance value which reduces one point per turn until it reaches 0, at which point you annex the province. Resistance is based on fort level, and is increased if you do not share race, alignment, etc with the province owner. Each turn of occupation, there is a 30% chance that a building will be randomly destroyed.



Notes:

When capturing provinces, any buildings constructed by the previous owner will be demolished when you annex it if those buildings are not also available to your realm (so high elves do not get to keep a sacrificial altar for example).

This is a big feature update, there will likely be bugs despite our efforts to eliminate them. Hopefully they will not be too bad though.

With the AA setting working properly now, 32x is likely too high and may cause severe lag - if you are suffering from lag problems, try turning this setting down first.



Changes since last version in 1288:

Almost all realms now have special units which are unlocked by completing objectives
Objectives which unlock units are now marked
Fixed AI locking up when attempting to break a treaty
Added new options for dealing with prisoners
Improved appearance of scaled UI elements
Changed method of applying AA setting - will hopefully work on more hardware now
Changing the AA setting no longer requires the game to be restarted
Fixed incorrect data being written to settings file for display mode
Fixed incorrectly named setting causing a crash
Fixed morale being able to go over 100%
Fixed incorrect alignment of health and morale bars
Camera following units in tactical battle is now an optional feature (default: off)
When AI retreats, a message is now shown
Added new options for interacting with prisoners
Provinces can no longer have their Economy level increased
Provinces are now improved by constructing buildings
Fixed bug when clicking repeatedly on a single location on the minimap
Updated tutorial to include buildings instead of economy upgrade
Added sound effect when constructing buildings
Fixed ordering of buildings on UI (by tier then by cost)
Added tier and maximum values to building tooltips
Forts are now properly connected to the province buildings
Fixed bug preventing construction of multiple copies of a building where it should be allowed
Modified spells which affect province economy
Modified economy/upgrade map mode to remove grey provinces
Older saves are not compatible - added message when trying to load incompatible saves
If a save file is unable to be opened, it will be ignored instead of crashing
Fixed various other smaller bugs.
it's also coming along quite nicely tbh :wink: